#include "meta.h" #include "../coding/coding.h" /* .XSS - found in Dino Crisis 3 (Xbox) */ VGMSTREAM* init_vgmstream_xss(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset; int channels, loop_flag, sample_rate; /* checks */ /* 00: name + garbage data up to ? * (due to garbage it's hard which values are from this header, but these seem consistent) */ if (read_u32le(0x0c,sf) != 0x3a) return NULL; if (read_u32le(0x10,sf) != 0x00) return NULL; if (!check_extensions(sf,"xss")) return NULL; /* some floats and stuff up to 0x100, then some sizes, then RIFF fmt-like header */ uint32_t head_offset = 0x140; if (read_u32le(head_offset+0x00, sf) != 0x40) return NULL; loop_flag = (read_u32le(head_offset + 0x04,sf) != 0); if (read_u16le(head_offset + 0x0c,sf) != 0x01) return NULL; channels = read_u16le(head_offset + 0x0E,sf); sample_rate = read_u32le(head_offset + 0x10,sf); /* 14: bitrate */ /* 18: block size */ if (read_u16le(head_offset + 0x1A,sf) != 0x10) return NULL; start_offset = 0x800; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_XSS; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = pcm16_bytes_to_samples(get_streamfile_size(sf) - start_offset, channels); vgmstream->loop_start_sample = pcm16_bytes_to_samples(read_u32le(head_offset + 0x04,sf), channels); vgmstream->loop_end_sample = pcm16_bytes_to_samples(read_u32le(head_offset + 0x08,sf), channels); vgmstream->coding_type = coding_PCM16LE; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x2; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }