#include "meta.h" #include "../coding/coding.h" /* .IMA - Blitz Games early games [Lilo & Stitch: Trouble in Paradise (PC)] */ VGMSTREAM * init_vgmstream_ima(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count, num_samples, sample_rate; /* checks */ if (!check_extensions(streamFile, "ima")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x02000000) /* version? */ goto fail; if (read_32bitBE(0x04,streamFile) != 0) goto fail; num_samples = read_32bitLE(0x08, streamFile); channel_count = read_32bitLE(0x0c,streamFile); sample_rate = read_32bitLE(0x10, streamFile); loop_flag = 0; start_offset = 0x14; if (channel_count > 1) /* unknown interleave */ goto fail; if (num_samples != ima_bytes_to_samples(get_streamfile_size(streamFile) - start_offset, channel_count)) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_IMA; vgmstream->sample_rate = sample_rate; vgmstream->coding_type = coding_BLITZ_IMA; vgmstream->layout_type = layout_none; vgmstream->num_samples = num_samples; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }