#include "meta.h" #include "../coding/coding.h" #include "../util.h" static off_t read_rwav(off_t offset, int *version, off_t *start_offset, off_t *info_chunkp, STREAMFILE *streamFile) { off_t info_chunk; off_t data_chunk; off_t wave_offset; if ((uint32_t)read_32bitBE(offset,streamFile)!=0x52574156) /* "RWAV" */ goto fail; if ((uint32_t)read_32bitBE(offset+4,streamFile)!=0xFEFF0102) /* version 2 */ goto fail; info_chunk = offset+read_32bitBE(offset+0x10,streamFile); if ((uint32_t)read_32bitBE(info_chunk,streamFile)!=0x494e464f) /* "INFO" */ goto fail; data_chunk = offset+read_32bitBE(offset+0x18,streamFile); if ((uint32_t)read_32bitBE(data_chunk,streamFile)!=0x44415441) /* "DATA" */ goto fail; *start_offset = data_chunk + 8; *info_chunkp = info_chunk + 8; *version = 2; wave_offset = info_chunk - 8; return wave_offset; fail: return -1; } static off_t read_rwar(off_t offset, int *version, off_t *start_offset, off_t *info_chunk, STREAMFILE *streamFile) { off_t wave_offset; if ((uint32_t)read_32bitBE(offset,streamFile)!=0x52574152) /* "RWAR" */ goto fail; if ((uint32_t)read_32bitBE(offset+4,streamFile)!=0xFEFF0100) /* version 0 */ goto fail; wave_offset = read_rwav(offset+0x60,version,start_offset,info_chunk,streamFile); *version = 0; return wave_offset; fail: return -1; } /* RWSD is quite similar to BRSTM, but can contain several streams. * Still, some games use it for single streams. We only support the * single stream form here */ VGMSTREAM * init_vgmstream_rwsd(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; coding_t coding_type; off_t info_chunk; off_t wave_offset; size_t wave_length; int codec_number; int channel_count; int loop_flag; int rwar = 0; int rwav = 0; int version = -1; off_t start_offset = 0; size_t stream_size; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("rwsd",filename_extension(filename))) { if (strcasecmp("rwar",filename_extension(filename))) { if (strcasecmp("rwav",filename_extension(filename))) { goto fail; } else { rwav = 1; } } else { rwar = 1; } } /* check header */ if (rwar) { wave_offset = read_rwar(0,&version,&start_offset,&info_chunk,streamFile); if (wave_offset < 0) goto fail; } else if (rwav) { wave_offset = read_rwav(0,&version,&start_offset,&info_chunk,streamFile); if (wave_offset < 0) goto fail; } else { if ((uint32_t)read_32bitBE(0,streamFile)!=0x52575344) /* "RWSD" */ goto fail; switch (read_32bitBE(4,streamFile)) { case 0xFEFF0102: /* ideally we would look through the chunk list for a WAVE chunk, * but it's always in the same order */ /* get WAVE offset, check */ wave_offset = read_32bitBE(0x18,streamFile); if ((uint32_t)read_32bitBE(wave_offset,streamFile)!=0x57415645) /* "WAVE" */ goto fail; /* get WAVE size, check */ wave_length = read_32bitBE(0x1c,streamFile); if (read_32bitBE(wave_offset+4,streamFile)!=wave_length) goto fail; /* check wave count */ if (read_32bitBE(wave_offset+8,streamFile) != 1) goto fail; /* only support 1 */ version = 2; break; case 0xFEFF0103: wave_offset = read_rwar(0xe0,&version,&start_offset,&info_chunk,streamFile); if (wave_offset < 0) goto fail; rwar = 1; break; default: goto fail; } } /* get type details */ codec_number = read_8bit(wave_offset+0x10,streamFile); loop_flag = read_8bit(wave_offset+0x11,streamFile); channel_count = read_8bit(wave_offset+0x12,streamFile); switch (codec_number) { case 0: coding_type = coding_PCM8; break; case 1: coding_type = coding_PCM16BE; break; case 2: coding_type = coding_NGC_DSP; break; default: goto fail; } if (channel_count < 1) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->num_samples = dsp_nibbles_to_samples(read_32bitBE(wave_offset+0x1c,streamFile)); vgmstream->sample_rate = (uint16_t)read_16bitBE(wave_offset+0x14,streamFile); /* channels and loop flag are set by allocate_vgmstream */ vgmstream->loop_start_sample = dsp_nibbles_to_samples(read_32bitBE(wave_offset+0x18,streamFile)); vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->coding_type = coding_type; vgmstream->layout_type = layout_none; if (rwar) vgmstream->meta_type = meta_RWAR; else if (rwav) vgmstream->meta_type = meta_RWAV; else vgmstream->meta_type = meta_RWSD; if (vgmstream->coding_type == coding_NGC_DSP) { off_t coef_offset; int i,j; for (j=0;jchannels;j++) { if (rwar || rwav) { /* This is pretty nasty, so an explaination is in order. * At 0x10 in the info_chunk is the offset of a table with * one entry per channel. Each entry in this table is itself * an offset to a set of information for the channel. The * first element in the set is the offset into DATA of the * channel. The stream_size read far below just happens to * hit on this properly for stereo. The second element is the * offset of the coefficient table for the channel. */ coef_offset = info_chunk + read_32bitBE(info_chunk + read_32bitBE(info_chunk+ read_32bitBE(info_chunk+0x10,streamFile)+j*4, streamFile) + 4, streamFile); } else { coef_offset=wave_offset+0x6c+j*0x30; } for (i=0;i<16;i++) { vgmstream->ch[j].adpcm_coef[i]=read_16bitBE(coef_offset+i*2,streamFile); } } } if (rwar || rwav) { /* */ } else { if (version == 2) start_offset = read_32bitBE(8,streamFile); } stream_size = read_32bitBE(wave_offset+0x50,streamFile); /* open the file for reading by each channel */ { int i; for (i=0;ich[i].streamfile = streamFile->open(streamFile,filename, 0x1000); if (!vgmstream->ch[i].streamfile) goto fail; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset= start_offset + i*stream_size; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }