#include "meta.h" /* .BAF - Bizarre Creations (Blur, James Bond 007: Blood Stone, etc) */ VGMSTREAM * init_vgmstream_baf(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t WAVE_size, DATA_size; off_t start_offset; long sample_count; int sample_rate; const int frame_size = 33; const int frame_samples = (frame_size-1) * 2; int channels; int loop_flag = 0; /* check extensions */ if ( !check_extensions(streamFile, "baf") ) goto fail; /* check WAVE */ if (read_32bitBE(0,streamFile) != 0x57415645) /* "WAVE" */ goto fail; WAVE_size = read_32bitBE(4,streamFile); if (WAVE_size != 0x4c) /* && WAVE_size != 0x50*/ goto fail; /* check for DATA after WAVE */ if (read_32bitBE(WAVE_size,streamFile) != 0x44415441) /* "DATA"*/ goto fail; /* check that WAVE size is data size */ DATA_size = read_32bitBE(0x30,streamFile); if (read_32bitBE(WAVE_size+4,streamFile)-8 != DATA_size) goto fail; /*if (WAVE_size == 0x50) sample_count = DATA_size * frame_samples / frame_size / channels;*/ sample_count = read_32bitBE(0x44,streamFile); /*if (WAVE_size == 0x50) sample_rate = read_32bitBE(0x3c,streamFile);*/ sample_rate = read_32bitBE(0x40,streamFile); /* unsure how to detect channel count, so use a hack */ channels = (long long)DATA_size / frame_size * frame_samples / sample_count; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = WAVE_size + 8; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = sample_count; vgmstream->coding_type = coding_PSX_cfg; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = frame_size; vgmstream->meta_type = meta_BAF; /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }