#ifndef __PLUGIN__ #define __PLUGIN__ #include #include #include #include #include #ifndef AUDACIOUS_VGMSTREAM_PRIORITY // set higher than FFmpeg but lower than common plugins that use around 3 #ifdef _AUD_PLUGIN_DEFAULT_PRIO # define AUDACIOUS_VGMSTREAM_PRIORITY (_AUD_PLUGIN_DEFAULT_PRIO - 1) #else # define AUDACIOUS_VGMSTREAM_PRIORITY 4 #endif #endif class VgmstreamPlugin : public InputPlugin { public: static const char *const exts[]; static const char *const defaults[]; static const char about[]; static const PreferencesWidget widgets[]; static const PluginPreferences prefs; static constexpr PluginInfo info = { N_("vgmstream Decoder"), N_("vgmstream"), about, &prefs, }; constexpr VgmstreamPlugin() : InputPlugin (info, InputInfo() //InputInfo(FlagSubtunes) // allow subsongs .with_priority(AUDACIOUS_VGMSTREAM_PRIORITY) // where 0=highest, 10=lowest (older) or 5 (newer) .with_exts(exts)) {} // priority exts (accepted exts are still validated at runtime) bool init(); void cleanup(); bool is_our_file(const char * filename, VFSFile & file); Tuple read_tuple(const char * filename, VFSFile & file); bool read_tag(const char * filename, VFSFile & file, Tuple & tuple, Index * image); bool play(const char * filename, VFSFile & file); }; typedef struct { bool loop_forever; bool ignore_loop; double loop_count; double fade_time; double fade_delay; int downmix_channels; bool exts_unknown_on; bool exts_common_on; } audacious_settings_t; extern audacious_settings_t settings; void vgmstream_settings_load(); void vgmstream_settings_save(); #endif