#include "meta.h" #include "../coding/coding.h" /* ALP - from LEGO Racers (PC) */ VGMSTREAM * init_vgmstream_tun(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* check extension */ if ( !check_extensions(streamFile,"tun") ) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x414C5020) /* "ALP " */ goto fail; channel_count = 2; /* probably at 0x0F */ loop_flag = 0; start_offset = 0x10; /* also "ADPCM" at 0x08 */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->channels = channel_count; vgmstream->sample_rate = 22050; vgmstream->num_samples = ima_bytes_to_samples(get_streamfile_size(streamFile) - 0x10, channel_count); vgmstream->coding_type = coding_DVI_IMA_int; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x01; vgmstream->meta_type = meta_TUN; /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }