#include "meta.h" #include "../util.h" /* STR (Final Fantasy: Crystal Chronicles) */ VGMSTREAM * init_vgmstream_ngc_ffcc_str(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; off_t start_offset; int loop_flag; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("str",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x53545200 || /* "STR\0" */ read_32bitBE(0x08,streamFile) != get_streamfile_size(streamFile) || read_32bitBE(0x10,streamFile) != -1) /* this might be loop point */ goto fail; loop_flag = 0; channel_count = read_32bitBE(0x18,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = 0x1000; vgmstream->channels = channel_count; if (read_32bitBE(0x14,streamFile)==0) vgmstream->sample_rate = 32000; else vgmstream->sample_rate = 44100; vgmstream->coding_type = coding_NGC_DSP; vgmstream->num_samples = read_32bitBE(0x0C,streamFile)*14; if (channel_count > 1) { vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x1000; } else { vgmstream->layout_type = layout_none; vgmstream->interleave_block_size = 0x1000; } vgmstream->meta_type = meta_FFCC_STR; if (vgmstream->coding_type == coding_NGC_DSP) { int c; for (c=0;cch[c].adpcm_coef[i] = read_16bitBE(0x20 + c * 0x2e + i * 2,streamFile); } } } /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }