#include "meta.h" #include "../coding/coding.h" /* XWMA - Microsoft WMA container [The Elder Scrolls: Skyrim (PC/X360), Hydrophobia (PC)] */ VGMSTREAM * init_vgmstream_xwma(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t fmt_offset, data_offset, first_offset = 0xc; size_t fmt_size, data_size; int loop_flag, channel_count; /* checks */ /* .xwma: standard * .xwm: The Elder Scrolls: Skyrim (PC), Blade Arcus from Shining (PC) */ if (!check_extensions(streamFile, "xwma,xwm")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x52494646) /* "RIFF" */ goto fail; if (read_32bitBE(0x08,streamFile) != 0x58574D41) /* "XWMA" */ goto fail; if ( !find_chunk_le(streamFile, 0x666d7420,first_offset,0, &fmt_offset,&fmt_size) ) /* "fmt "*/ goto fail; if ( !find_chunk_le(streamFile, 0x64617461,first_offset,0, &data_offset,&data_size) ) /* "data"*/ goto fail; channel_count = read_16bitLE(fmt_offset+0x02,streamFile); loop_flag = 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitLE(fmt_offset+0x04, streamFile); vgmstream->meta_type = meta_XWMA; /* the main purpose of this meta is redoing the XWMA header to: * - redo header to fix XWMA with buggy bit rates so FFmpeg can play them ok * - skip seek table to fix FFmpeg buggy XWMA seeking (see init_seek) * - read num_samples correctly */ #ifdef VGM_USE_FFMPEG { uint8_t buf[0x100]; int bytes, avg_bps, block_align, wma_codec; avg_bps = read_32bitLE(fmt_offset+0x08, streamFile); block_align = (uint16_t)read_16bitLE(fmt_offset+0x0c, streamFile); wma_codec = (uint16_t)read_16bitLE(fmt_offset+0x00, streamFile); bytes = ffmpeg_make_riff_xwma(buf,0x100, wma_codec, data_size, vgmstream->channels, vgmstream->sample_rate, avg_bps, block_align); vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, data_offset,data_size); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; /* manually find total samples, why don't they put this in the header is beyond me */ { ms_sample_data msd = {0}; msd.channels = vgmstream->channels; msd.data_offset = data_offset; msd.data_size = data_size; if (wma_codec == 0x0162) wmapro_get_samples(&msd, streamFile, block_align, vgmstream->sample_rate,0x00E0); else wma_get_samples(&msd, streamFile, block_align, vgmstream->sample_rate,0x001F); vgmstream->num_samples = msd.num_samples; if (vgmstream->num_samples == 0) vgmstream->num_samples = (int32_t)((ffmpeg_codec_data*)vgmstream->codec_data)->totalSamples; /* from avg-br */ //num_samples seem to be found in the last "seek" table entry too, as: entry / channels / 2 } } #else goto fail; #endif return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }