#include "meta.h" #include "../util.h" #include "../coding/coding.h" /* Capcom MADP - found in Capcom 3DS games */ VGMSTREAM * init_vgmstream_mca(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; int channel_count, loop_flag, version; size_t head_size, data_size, file_size; off_t start_offset, coef_offset, coef_start, coef_shift; int coef_spacing; /* check extension, case insensitive */ if (!check_extensions(streamFile,"mca")) goto fail; /* check header */ if ((uint32_t)read_32bitBE(0, streamFile) != 0x4D414450) /* "MADP" */ goto fail; channel_count = read_8bit(0x8, streamFile); if (channel_count < 1) goto fail; loop_flag = read_32bitLE(0x18, streamFile) > 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->interleave_block_size = read_16bitLE(0xa, streamFile); /* guessed, only seen 0x100 */ vgmstream->num_samples = read_32bitLE(0xc, streamFile); vgmstream->sample_rate = (uint16_t)read_16bitLE(0x10, streamFile); vgmstream->loop_start_sample = read_32bitLE(0x14, streamFile); vgmstream->loop_end_sample = read_32bitLE(0x18, streamFile); if (vgmstream->loop_end_sample > vgmstream->num_samples) /* some MH3U songs, somehow */ vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = channel_count == 1 ? layout_none : layout_interleave; vgmstream->meta_type = meta_MCA; /* find data/coef offsets (guessed, formula may change with version) */ version = read_16bitLE(0x04, streamFile); coef_spacing = 0x30; data_size = read_32bitLE(0x20, streamFile); if (version <= 0x3) { /* v3: Resident Evil Mercenaries 3D, Super Street Fighter IV 3D */ head_size = get_streamfile_size(streamFile) - data_size; /* probably 0x2c + 0x30*ch */ coef_shift = 0x0; coef_start = head_size - coef_spacing * channel_count; start_offset = head_size; coef_offset = coef_start + coef_shift * 0x14; } else if (version == 0x4) { /* v4: EX Troopers, Ace Attourney 5 */ head_size = read_16bitLE(0x1c, streamFile); coef_shift = read_16bitLE(0x28, streamFile); coef_start = head_size - coef_spacing * channel_count; start_offset = get_streamfile_size(streamFile) - data_size; /* usually head_size but not for some MH3U songs */ coef_offset = coef_start + coef_shift * 0x14; } else { /* v5: Ace Attourney 6, Monster Hunter Generations, v6+? */ head_size = read_16bitLE(0x1c, streamFile); /* partial size */ coef_shift = read_16bitLE(0x28, streamFile); coef_start = head_size - coef_spacing * channel_count; start_offset = read_32bitLE(coef_start - 0x4, streamFile); coef_offset = coef_start + coef_shift * 0x14; } /* sanity check (for bad rips with the header manually truncated to in attempt to "fix" v5 headers) */ file_size = get_streamfile_size(streamFile); if (start_offset + data_size > file_size) { if (head_size + data_size > file_size) goto fail; start_offset = file_size - data_size; } /* set up ADPCM coefs */ dsp_read_coefs_le(vgmstream, streamFile, coef_offset, coef_spacing); /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream,streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }