#include "meta.h" #include "../coding/coding.h" #include "../util.h" static int ps_adpcm_find_loop_offsets(STREAMFILE *streamFile, int channel_count, off_t start_offset, off_t * loop_start, off_t * loop_end); /* XVAG - Sony's Scream Tool/Stream Creator format (God of War III, Ratchet & Clank Future, The Last of Us, Uncharted) */ VGMSTREAM * init_vgmstream_xvag(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; int loop_flag = 0, channel_count, codec; int big_endian; int sample_rate, num_samples, multiplier; int total_subsongs = 0, target_subsong = streamFile->stream_index; off_t start_offset, loop_start, loop_end, chunk_offset; off_t first_offset = 0x20; size_t chunk_size; /* check extension, case insensitive */ if (!check_extensions(streamFile,"xvag")) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x58564147) /* "XVAG" */ goto fail; /* empty start_offset > little endian (also, XVAGs of the same game can use BE or LE, oddly enough) */ big_endian = read_8bit(0x07,streamFile) != 0; if (big_endian) { read_32bit = read_32bitBE; } else { read_32bit = read_32bitLE; } start_offset = read_32bit(0x04,streamFile); /* 0x08: flags? (&0x01=big endian?) 0x0a: version (chunk sizes vary) */ /* "fmat": base format */ if (!find_chunk(streamFile, 0x666D6174,first_offset,0, &chunk_offset,&chunk_size, big_endian, 1)) /*"fmat"*/ goto fail; channel_count = read_32bit(chunk_offset+0x00,streamFile); codec = read_32bit(chunk_offset+0x04,streamFile); num_samples = read_32bit(chunk_offset+0x08,streamFile); /* 0x0c: samples again? */ multiplier = read_32bit(chunk_offset+0x10,streamFile); sample_rate = read_32bit(chunk_offset+0x14,streamFile); /* 0x18: datasize */ if (chunk_size > 0x1c) { total_subsongs = read_32bit(chunk_offset+0x1c,streamFile); /* number of interleaved subsongs */ /* 0x20: number of multichannel substreams (for MPEG) */ if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; } /* other chunks: */ /* "cpan": pan/volume per channel */ /* "0000": end chunk before start_offset */ /* some XVAG seem to do full loops, this should detect them as looping */ if (codec == 0x06) { loop_flag = ps_adpcm_find_loop_offsets(streamFile, channel_count, start_offset, &loop_start, &loop_end); } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->num_streams = total_subsongs; vgmstream->meta_type = meta_XVAG; switch (codec) { case 0x06: /* PS ADPCM: God of War III, Uncharted 1/2, Ratchet and Clank Future */ case 0x07: { /* Bizarro 6ch PS ADPCM: infamous 1 (todo won't play properly; algo tweak + bigger predictor table?) */ vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10;//* multiplier? (doesn't seem necessary, always 1); vgmstream->coding_type = coding_PSX; if (loop_flag) { vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, vgmstream->channels); vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, vgmstream->channels); } break; } #ifdef VGM_USE_MPEG case 0x08: { /* MPEG: The Last of Us, Uncharted 3, Medieval Moves */ mpeg_custom_config cfg = {0}; /* "mpin": mpeg info */ /* 0x00/04: mpeg version/layer? other: unknown or repeats of "fmat" */ if (!find_chunk(streamFile, 0x6D70696E,first_offset,0, &chunk_offset,NULL, big_endian, 1)) /*"mpin"*/ goto fail; cfg.chunk_size = read_32bit(chunk_offset+0x1c,streamFile); /* fixed frame size */ cfg.interleave = cfg.chunk_size * multiplier; vgmstream->codec_data = init_mpeg_custom_codec_data(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_XVAG, &cfg); if (!vgmstream->codec_data) goto fail; vgmstream->layout_type = layout_none; break; } #endif #ifdef VGM_USE_ATRAC9 case 0x09: { /* ATRAC9: Sly Cooper and the Thievius Raccoonus, The Last of Us Remastered */ atrac9_config cfg = {0}; /* "a9in": ATRAC9 info */ /* 0x00: block align, 0x04: samples per block, 0x0c: fact num_samples (no change), 0x10: encoder delay1 */ if (!find_chunk(streamFile, 0x6139696E,first_offset,0, &chunk_offset,NULL, big_endian, 1)) /*"a9in"*/ goto fail; cfg.channels = vgmstream->channels; cfg.config_data = read_32bitBE(chunk_offset+0x08,streamFile); cfg.encoder_delay = read_32bit(chunk_offset+0x14,streamFile); /* Sly Cooper interleaves 'multiplier' superframes per subsong (all share config_data) */ cfg.interleave_skip = read_32bit(chunk_offset+0x00,streamFile) * multiplier; cfg.subsong_skip = total_subsongs; start_offset += (target_subsong-1) * cfg.interleave_skip * (cfg.subsong_skip-1); /* The Last of Us Remastered has an AT9 RIFF header inside (same values, can be ignored) */ if (read_32bitBE(start_offset+0x00, streamFile) == 0x00000000 && read_32bitBE(start_offset+0x9c, streamFile) == 0x52494646) { /*"RIFF"*/ if (!find_chunk(streamFile, 0x64617461,start_offset+0x9c+0x0c,0, &start_offset,NULL, big_endian, 0)) /*"data"*/ goto fail; } vgmstream->codec_data = init_atrac9(&cfg); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_ATRAC9; vgmstream->layout_type = layout_none; break; } #endif default: goto fail; } /* open the file for reading */ if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; } static int ps_adpcm_find_loop_offsets(STREAMFILE *streamFile, int channel_count, off_t start_offset, off_t * loop_start, off_t * loop_end) { uint8_t testBuffer[0x10]; int loopStartPointsCount=0; int loopEndPointsCount=0; off_t readOffset = 0; off_t loopStartPoints[0x10]; off_t loopEndPoints[0x10]; off_t loopStart = 0; off_t loopEnd = 0; off_t fileLength; int loop_flag = 0; readOffset=start_offset; fileLength = get_streamfile_size(streamFile); // get the loops the same way we get on .MIB do { readOffset+=(off_t)read_streamfile(testBuffer,readOffset,0x10,streamFile); // Loop Start ... if(testBuffer[0x01]==0x06) { if(loopStartPointsCount<0x10) { loopStartPoints[loopStartPointsCount] = readOffset-0x10; loopStartPointsCount++; } } // Loop End ... if(((testBuffer[0x01]==0x03) && (testBuffer[0x03]!=0x77)) || (testBuffer[0x01]==0x01)) { if(loopEndPointsCount<0x10) { loopEndPoints[loopEndPointsCount] = readOffset; //-0x10; loopEndPointsCount++; } } } while (readOffset<((int32_t)fileLength)); // Calc Loop Points & Interleave ... if(loopStartPointsCount>=channel_count) { // can't get more then 0x10 loop point ! if((loopStartPointsCount<=0x0F) && (loopStartPointsCount>=2)) { // Always took the first 2 loop points loopStart=loopStartPoints[1]-start_offset; loop_flag=1; } else { loopStart=0; } } if(loopEndPointsCount>=channel_count) { // can't get more then 0x10 loop point ! if((loopEndPointsCount<=0x0F) && (loopEndPointsCount>=2)) { loop_flag=1; loopEnd=loopEndPoints[loopEndPointsCount-1]-start_offset; } else { loopEnd=0; } } // as i can get on the header if a song is looped or not // if try to take the loop marker on the file // if the last byte of the file is = 00 is assume that the song is not looped // i know that i can cover 95% of the file, but can't work on some of them if(read_8bit((fileLength-1),streamFile)==0) loop_flag=0; if (loop_flag) { *loop_start = loopStart; *loop_end = loopEnd; } return loop_flag; }