#include "meta.h" #include "../coding/coding.h" /* WADY - from Marble engine games [Eien no Owari ni (PC), Elf no Futagohime (PC)] */ VGMSTREAM* init_vgmstream_wady(STREAMFILE *sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels, sample_rate, scale, num_samples; size_t codec_size; /* checks */ /* .way/extensionless: found in some bigfiles */ if (!check_extensions(sf, "way,")) goto fail; if (read_u32be(0x00,sf) != 0x57414459) /* "WADY" */ goto fail; /* 0x04: none */ scale = read_u8(0x05,sf); channels = read_u16le(0x06,sf); sample_rate = read_s32le(0x08,sf); codec_size = read_u32le(0x0c,sf); num_samples = read_s32le(0x10,sf); /* 0x14: PCM size? */ /* 0x18/1c: null */ /* 0x20: fmt-like subheader (codec/channels/srate/bitrate/bps/spf) */ start_offset = 0x30; loop_flag = 0; //todo implement /* codec variation used in SFX */ if (codec_size + start_offset != get_streamfile_size(sf)) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_WADY; vgmstream->sample_rate = sample_rate; vgmstream->coding_type = coding_WADY; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x01; vgmstream->num_samples = num_samples; { int i; for (i = 0; i < channels; i++) { vgmstream->ch[i].adpcm_scale = scale; } } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }