#include "meta.h" #include "../util.h" /* .lsf - from Atod games [Fastlane Street Racing (iPhone), Chicane Street Racing prototype (Gizmondo)] */ VGMSTREAM * init_vgmstream_lsf_n1nj4n(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; size_t file_size; /* checks */ if (!check_extensions(streamFile, "lsf")) goto fail; if (read_32bitBE(0x00, streamFile) != 0x216E316E || // "!n1n" read_32bitBE(0x04, streamFile) != 0x6A346E00) // "j4n\0" goto fail; file_size = get_streamfile_size(streamFile); if (read_32bitLE(0x0C, streamFile) + 0x10 != file_size) goto fail; loop_flag = 0; channel_count = 1; start_offset = 0x10; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_LSF_N1NJ4N; vgmstream->sample_rate = read_32bitLE(0x08, streamFile); vgmstream->num_samples = (file_size-0x10)/0x1c*0x1b*2; vgmstream->coding_type = coding_LSF; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x1c; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }