#include "meta.h" #include "../coding/coding.h" /* YMF - from Yuke's games [WWE WrestleMania X8 (GC)] */ VGMSTREAM* init_vgmstream_ymf(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset; int channels, loop_flag; /* checks */ if (read_u32be(0x00,sf) != 0x00000180 || read_u32be(0x08,sf) != 0x00000003 || read_u32be(0x0c,sf) != 0xCCCCCCCC) return NULL; /* 0x04: used data size? */ /* .ymf: actual extension */ if (!check_extensions(sf, "ymf")) return NULL; /* .ymf can contain audio or video, but not both (videos start with 0x100 and change minor values), * though it's are found in ./movie/*.* and probably are considered so */ loop_flag = 0; channels = 2; start_offset = read_u32be(0x00,sf); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_YMF; vgmstream->sample_rate = read_32bitBE(0xA8,sf); vgmstream->num_samples = read_32bitBE(0xDC,sf); vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x20000; dsp_read_coefs_be(vgmstream, sf, 0xAE, 0x60); //dsp_read_hist_be(vgmstream, sf, 0xAE + 0x20, 0x60); if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }