#include "meta.h" #include "../coding/coding.h" #include "../util.h" static int bink_get_info(STREAMFILE* sf, int target_subsong, int* p_total_subsongs, size_t* p_stream_size, int* p_channels, int* p_sample_rate, int* p_num_samples); /* BINK 1/2 - RAD Game Tools movies (audio/video format) */ VGMSTREAM* init_vgmstream_bik(STREAMFILE* sf) { VGMSTREAM * vgmstream = NULL; int channels = 0, loop_flag = 0, sample_rate = 0, num_samples = 0; int total_subsongs = 0, target_subsong = sf->stream_index; size_t stream_size; /* checks */ /* bink1/2 header, followed by version-char (audio is the same) */ if ((read_u32be(0x00,sf) & 0xffffff00) != get_id32be("BIK\0") && (read_u32be(0x00,sf) & 0xffffff00) != get_id32be("KB2\0")) goto fail; /* .bik/bik2/bk2: standard * .xmv: Reflections games [Driver: Parallel Lines (Wii), Emergency Heroes (Wii)] * .bik.ps3: Neversoft games [Guitar Hero: Warriors of Rock (PS3)] * .bik.xen: Neversoft games [various Guitar Hero (PC/PS3/X360)] * .vid: Etrange Libellules games [Alice in Wonderland (PC)] * .bika: fake extension for demuxed audio */ if (!check_extensions(sf,"bik,bik2,bk2,ps3,xmv,xen,vid,bika")) goto fail; /* find target stream info and samples */ if (!bink_get_info(sf, target_subsong, &total_subsongs, &stream_size, &channels, &sample_rate, &num_samples)) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->layout_type = layout_none; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->num_streams = total_subsongs; vgmstream->stream_size = stream_size; vgmstream->meta_type = meta_BINK; #ifdef VGM_USE_FFMPEG { /* target_subsong should be passed manually */ vgmstream->codec_data = init_ffmpeg_header_offset_subsong(sf, NULL,0, 0x0,0, target_subsong); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; } #else goto fail; #endif return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /** * Gets stream info, and number of samples in a BINK file by reading all frames' headers (as it's VBR), * as they are not in the main header. The header for BINK1 and 2 is the same. * (a ~3 min movie needs ~6000-7000 frames = fseeks, should be fast enough) */ static int bink_get_info(STREAMFILE* sf, int target_subsong, int* p_total_subsongs, size_t* p_stream_size, int* p_channels, int* p_sample_rate, int* p_num_samples) { uint32_t* offsets = NULL; uint32_t num_frames, num_samples_b = 0; off_t cur_offset; int i, j, sample_rate, channels; int total_subsongs; size_t stream_size = 0; size_t filesize = get_streamfile_size(sf); uint32_t signature = (read_32bitBE(0x00,sf) & 0xffffff00); uint8_t revision = (read_32bitBE(0x00,sf) & 0xFF); if (read_32bitLE(0x04,sf) + 0x08 != filesize) goto fail; num_frames = (uint32_t)read_32bitLE(0x08,sf); if (num_frames == 0 || num_frames > 0x100000) goto fail; /* something must be off (avoids big allocs below) */ /* multichannel/multilanguage audio is usually N streams of stereo/mono, no way to know channel layout */ total_subsongs = read_32bitLE(0x28,sf); if (total_subsongs < 1) { vgm_logi("BIK: no audio in movie (ignore)\n"); goto fail; } if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs > 255) goto fail; /* find stream info and position in offset table */ cur_offset = 0x2c; if ((signature == 0x42494B00 && (revision == 0x6b)) || /* k */ (signature == 0x4B423200 && (revision == 0x69 || revision == 0x6a || revision == 0x6b))) /* i,j,k */ cur_offset += 0x04; /* unknown v2 header field */ cur_offset += 0x04*total_subsongs; /* skip streams max packet bytes */ sample_rate = (uint16_t)read_16bitLE(cur_offset+0x04*(target_subsong-1)+0x00,sf); channels = (uint16_t)read_16bitLE(cur_offset+0x04*(target_subsong-1)+0x02,sf) & 0x2000 ? 2 : 1; /* stereo flag */ cur_offset += 0x04*total_subsongs; /* skip streams info */ cur_offset += 0x04*total_subsongs; /* skip streams ids */ /* read frame offsets in a buffer, to avoid fseeking to the table back and forth */ offsets = malloc(sizeof(uint32_t) * num_frames); if (!offsets) goto fail; for (i=0; i < num_frames; i++) { offsets[i] = read_32bitLE(cur_offset,sf) & 0xFFFFFFFE; /* mask first bit (= keyframe) */ cur_offset += 0x4; if (offsets[i] > filesize) goto fail; } /* after the last index is the file size, validate just in case */ if (read_32bitLE(cur_offset,sf) != filesize) goto fail; /* read each frame header and sum all samples * a frame has N audio packets with a header (one per stream) + video packet */ for (i=0; i < num_frames; i++) { cur_offset = offsets[i]; /* read audio packet headers per stream */ for (j=0; j < total_subsongs; j++) { uint32_t ap_size = read_32bitLE(cur_offset+0x00,sf); /* not counting this int */ if (j == target_subsong-1) { stream_size += 0x04 + ap_size; if (ap_size > 0) num_samples_b += read_32bitLE(cur_offset+0x04,sf); /* decoded samples in bytes */ break; /* next frame */ } else { /* next stream packet or frame */ cur_offset += 4 + ap_size; //todo sometimes ap_size doesn't include itself (+4), others it does? } } } free(offsets); if (p_total_subsongs) *p_total_subsongs = total_subsongs; if (p_stream_size) *p_stream_size = stream_size; if (p_sample_rate) *p_sample_rate = sample_rate; if (p_channels) *p_channels = channels; //todo returns a few more samples (~48) than binkconv.exe? if (p_num_samples) *p_num_samples = num_samples_b / (2 * channels); return 1; fail: free(offsets); return 0; }