#include "meta.h" #include "../coding/coding.h" /* MSV - from Sony MultiStream format [Fight Club (PS2), PoPcap Hits Vol. 1 (PS2)] */ VGMSTREAM* init_vgmstream_msv(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; size_t channel_size; int loop_flag, channels; if (!is_id32be(0x00,sf, "MSVp")) goto fail; /* checks */ /* .msv: actual extension * .msvp: header ID */ if (!check_extensions(sf,"msv,msvp")) goto fail; channels = 1; channel_size = read_u32be(0x0c,sf); loop_flag = 0; /* no looping and last 16 bytes (end frame) are removed, from Sony's docs */ start_offset = 0x30; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_MSV; vgmstream->sample_rate = read_u32be(0x10,sf); vgmstream->num_samples = ps_bytes_to_samples(channel_size, 1); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_none; read_string(vgmstream->stream_name,0x10+1, 0x20,sf); if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }