#include "layout.h" #include "../vgmstream.h" /* set up for the block at the given offset */ void dsp_bdsp_block_update(off_t block_offset, VGMSTREAM * vgmstream) { int i; vgmstream->current_block_offset = block_offset; vgmstream->current_block_size = read_32bitBE(vgmstream->current_block_offset,vgmstream->ch[0].streamfile)/7*8; vgmstream->next_block_offset = vgmstream->current_block_offset + vgmstream->current_block_size+0xC0; for (i=0;ichannels;i++) { vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=vgmstream->current_block_offset*i; } }