#include "layout.h" #include "../coding/coding.h" #include "../vgmstream.h" /* set up for the block at the given offset */ void ea_block_update(off_t block_offset, VGMSTREAM * vgmstream) { int i; init_get_high_nibble(vgmstream); // Search for next SCDL or SCEl block ... do { block_offset+=4; if(block_offset>=(off_t)get_streamfile_size(vgmstream->ch[0].streamfile)) { vgmstream->next_block_offset=block_offset; return; } } while (read_32bitBE(block_offset,vgmstream->ch[0].streamfile)!=0x5343446C); // reset channel offset for(i=0;ichannels;i++) { vgmstream->ch[i].channel_start_offset=0; } vgmstream->current_block_offset = block_offset; vgmstream->next_block_offset = block_offset+read_32bitLE(block_offset+4,vgmstream->ch[0].streamfile)-4; if(vgmstream->ea_big_endian) { vgmstream->current_block_size = read_32bitBE(block_offset+8,vgmstream->ch[0].streamfile); for(i=0;ichannels;i++) { vgmstream->ch[i].offset=read_32bitBE(block_offset+0x0C+(i*4),vgmstream->ch[0].streamfile)+(4*vgmstream->channels); vgmstream->ch[i].offset+=vgmstream->current_block_offset+0x0C; } vgmstream->current_block_size /= 28; } else { switch(vgmstream->coding_type) { case coding_PSX: vgmstream->ch[0].offset=vgmstream->current_block_offset+0x10; vgmstream->ch[1].offset=(read_32bitLE(block_offset+0x04,vgmstream->ch[0].streamfile)-0x10)/vgmstream->channels; vgmstream->ch[1].offset+=vgmstream->ch[0].offset; vgmstream->current_block_size=read_32bitLE(block_offset+0x04,vgmstream->ch[0].streamfile)-0x10; vgmstream->current_block_size/=vgmstream->channels; break; case coding_EA_ADPCM: vgmstream->current_block_size = read_32bitLE(block_offset+4,vgmstream->ch[0].streamfile); for(i=0;ichannels;i++) { vgmstream->ch[i].offset=vgmstream->current_block_offset+0x0C+(4*vgmstream->channels); vgmstream->ch[i].adpcm_history1_32=(uint32_t)read_16bitLE(vgmstream->current_block_offset+0x0c+(i*4),vgmstream->ch[0].streamfile); vgmstream->ch[i].adpcm_history2_32=(uint32_t)read_16bitLE(vgmstream->current_block_offset+0x0e +(i*4),vgmstream->ch[0].streamfile); } break; case coding_PCM16BE: vgmstream->current_block_size = read_32bitLE(block_offset+4,vgmstream->ch[0].streamfile)-0x14; for(i=0;ichannels;i++) { vgmstream->ch[i].offset=block_offset+0x14+vgmstream->current_block_size/vgmstream->channels*i; } vgmstream->current_block_size/=vgmstream->channels; break; case coding_PCM16LE_int: vgmstream->current_block_size = read_32bitLE(block_offset+4,vgmstream->ch[0].streamfile)-0x0C; for(i=0;ichannels;i++) { vgmstream->ch[i].offset=block_offset+0x0C+(i*2); } vgmstream->current_block_size/=2; vgmstream->current_block_size-=2; break; case coding_XBOX: vgmstream->current_block_size = read_32bitLE(block_offset+0x10,vgmstream->ch[0].streamfile); for(i=0;ichannels;i++) { vgmstream->ch[i].offset=read_32bitLE(block_offset+0x0C+(i*4),vgmstream->ch[0].streamfile)+(4*vgmstream->channels); vgmstream->ch[i].offset+=vgmstream->current_block_offset+0x0C; } break; default: vgmstream->current_block_size = read_32bitLE(block_offset+8,vgmstream->ch[0].streamfile); for(i=0;ichannels;i++) { vgmstream->ch[i].offset=read_32bitLE(block_offset+0x0C+(i*4),vgmstream->ch[0].streamfile)+(4*vgmstream->channels); vgmstream->ch[i].offset+=vgmstream->current_block_offset+0x0C; } vgmstream->current_block_size /= 28; } } if((vgmstream->ea_compression_version<3) && (vgmstream->coding_type!=coding_PSX) && (vgmstream->coding_type!=coding_EA_ADPCM) && (vgmstream->coding_type!=coding_XBOX) && (vgmstream->coding_type!=coding_PCM16BE)) { for(i=0;ichannels;i++) { if(vgmstream->ea_big_endian) { vgmstream->ch[i].adpcm_history1_32=read_16bitBE(vgmstream->ch[i].offset,vgmstream->ch[0].streamfile); vgmstream->ch[i].adpcm_history2_32=read_16bitBE(vgmstream->ch[i].offset+2,vgmstream->ch[0].streamfile); } else { vgmstream->ch[i].adpcm_history1_32=read_16bitLE(vgmstream->ch[i].offset,vgmstream->ch[0].streamfile); vgmstream->ch[i].adpcm_history2_32=read_16bitLE(vgmstream->ch[i].offset+2,vgmstream->ch[0].streamfile); } vgmstream->ch[i].offset+=4; } } } void eacs_block_update(off_t block_offset, VGMSTREAM * vgmstream) { int i; off_t block_size=vgmstream->current_block_size; if(read_32bitBE(block_offset,vgmstream->ch[0].streamfile)==0x31534E6C) { block_offset+=0x0C; } vgmstream->current_block_offset = block_offset; if(read_32bitBE(block_offset,vgmstream->ch[0].streamfile)==0x31534E64) { /* 1Snd */ block_offset+=4; if(vgmstream->ea_platform==0) block_size=read_32bitLE(vgmstream->current_block_offset+0x04, vgmstream->ch[0].streamfile); else block_size=read_32bitBE(vgmstream->current_block_offset+0x04, vgmstream->ch[0].streamfile); block_offset+=4; } vgmstream->current_block_size=block_size-8; if(vgmstream->coding_type==coding_EACS_IMA) { init_get_high_nibble(vgmstream); vgmstream->current_block_size=read_32bitLE(block_offset,vgmstream->ch[0].streamfile); for(i=0;ichannels;i++) { vgmstream->ch[i].adpcm_step_index = read_32bitLE(block_offset+0x04+i*4,vgmstream->ch[0].streamfile); vgmstream->ch[i].adpcm_history1_32 = read_32bitLE(block_offset+0x04+i*4+(4*vgmstream->channels),vgmstream->ch[0].streamfile); vgmstream->ch[i].offset = block_offset+0x14; } } else { if(vgmstream->coding_type==coding_PSX) { for (i=0;ichannels;i++) vgmstream->ch[i].offset = vgmstream->current_block_offset+8+(i*(vgmstream->current_block_size/2)); } else { for (i=0;ichannels;i++) { if(vgmstream->coding_type==coding_PCM16LE_int) vgmstream->ch[i].offset = block_offset+(i*2); else vgmstream->ch[i].offset = block_offset+i; } } vgmstream->current_block_size/=vgmstream->channels; } vgmstream->next_block_offset = vgmstream->current_block_offset + (off_t)block_size; }