#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" /* XWAV - streams for newer feelplus-related games [No More Heroes: Heroes Paradise (PS3/X360), Moon Diver (PS3/X360)] */ VGMSTREAM* init_vgmstream_xwav_new(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset, data_size; int loop_flag = 0, channels, codec, sample_rate; int32_t num_samples, loop_start, loop_end; /* checks */ /* .xwv: actual extension [Moon Diver (PS3/X360)] * .vawx: header id */ if (!check_extensions(sf, "xwv,vawx")) goto fail; if (read_u32be(0x00,sf) != 0x56415758) /* "VAWX" */ goto fail; /* similar to older version but BE and a bit less complex */ /* 0x04: data size * 0x08: version (always 3) * 0x0a: sub-version (0 in NMH/NNN2, 5 in MD) * 0x0c: ? (0080 + some value) * 0x10: ? (00402000) * 0x14: ? (3380) * 0x16: file number * 0x18: null * 0x1c: null * 0x20: file name in some strange encoding/compression? */ start_offset = 0x800; /* parse header */ { /* 0x00: stream size */ /* 0x04: ? */ codec = read_u8(0x30 + 0x06,sf); loop_flag = read_u8(0x30 + 0x07,sf); /* 0x08: ? */ channels = read_u8(0x30 + 0x09,sf); /* 0x0a: seek entries */ num_samples = read_u32be(0x30 + 0x0c,sf); sample_rate = read_u32be(0x30 + 0x10,sf); loop_start = read_u32be(0x30 + 0x14,sf); loop_end = read_u32be(0x30 + 0x18,sf); /* rest: ? (also see xse) */ } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_XWAV; vgmstream->num_samples = num_samples; vgmstream->sample_rate = sample_rate; switch(codec) { case 2: /* No Nore Heroes (PS3) */ vgmstream->coding_type = coding_PSX; vgmstream->layout_type = channels == 6 ? layout_blocked_xwav : layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; break; #ifdef VGM_USE_FFMPEG case 1: { /* No Nore Heroes (X360), Moon Diver (X360), Ninety-Nine Nights 2 (X360) */ uint8_t buf[0x100]; int32_t bytes, block_size, block_count; data_size = get_streamfile_size(sf) - start_offset; block_size = 0x10000; /* XWAV new default */ block_count = read_u16be(0x30 + 0x0A, sf); /* also at 0x56 */ bytes = ffmpeg_make_riff_xma2(buf,0x100, vgmstream->num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_count, block_size); vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf,bytes, start_offset,data_size); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; //todo fix loops/samples vs ATRAC3 /* may be only applying end_skip to num_samples? */ xma_fix_raw_samples(vgmstream, sf, start_offset,data_size, 0, 0,0); break; } case 7: { /* Moon Diver (PS3) */ int block_align, encoder_delay; data_size = read_u32be(0x54,sf); block_align = 0x98 * vgmstream->channels; encoder_delay = 1024 + 69*2; /* observed default, matches XMA (needed as many files start with garbage) */ vgmstream->num_samples = atrac3_bytes_to_samples(data_size, block_align) - encoder_delay; /* original samples break looping in some files otherwise */ vgmstream->codec_data = init_ffmpeg_atrac3_raw(sf, start_offset,data_size, vgmstream->num_samples,vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; /* set offset samples (offset 0 jumps to sample 0 > pre-applied delay, and offset end loops after sample end > adjusted delay) */ vgmstream->loop_start_sample = atrac3_bytes_to_samples(loop_start, block_align); //- encoder_delay vgmstream->loop_end_sample = atrac3_bytes_to_samples(loop_end, block_align) - encoder_delay; break; } #endif default: goto fail; } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* XWAV - streams for older feelplus-related games [Bullet Witch (X360), Lost Odyssey (X360)] */ VGMSTREAM* init_vgmstream_xwav_old(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset, data_size; int loop_flag = 0, channels, codec, tracks, sample_rate; int32_t num_samples, loop_start, loop_end; /* checks */ /* .xwv: actual extension [Bullet Witch (X360)] */ if (!check_extensions(sf, "xwv")) goto fail; if (read_u32be(0x00,sf) != 0x58574156) /* "XWAV" */ goto fail; /* similar to newer version but LE and a bit more complex */ /* 0x04: data size * 0x08: version (always 2) * 0x0a: sub-version? (0x100/200/300 in LO, 0x200 in BW) * 0x0c: ? * 0x10: start offset (in 0x10s) * 0x12: ? (low number) * 0x20: stream size * 0x24: ? * 0x26: codec? * 0x27: tracks * rest varies depending on codec */ start_offset = read_u16le(0x10,sf) * 0x10; codec = read_u8(0x26,sf); tracks = read_u8(0x27,sf); switch(codec) { case 2: /* PSX */ /* 0x2c: null? */ num_samples = read_u32le(0x30,sf); sample_rate = read_u16le(0x34,sf); channels = read_u8(0x37,sf); loop_start = read_u32le(0x38,sf); loop_end = read_u32le(0x3c,sf); if (tracks > 1) goto fail; break; case 4: /* XMA */ num_samples = read_u32le(0x2c,sf); /* 0x30: xma blocks of 0x8000 */ sample_rate = read_u16le(0x34,sf); /* 0x38: ? (0x10/20) */ /* 0x3c: null */ loop_start = read_u32le(0x48,sf); /* per stream, but all should match */ loop_end = read_u32le(0x4C,sf); /* listed as XMA streams like XMA1, but XMA2 shouldn't need this (uses proper Nch XMA2) */ { channels = 0; for (int i = 0; i < tracks; i++) { /* 0x00: null */ /* 0x04: null */ /* 0x06: channel layout null */ channels += read_u8(0x40 + 0x10 * i + 0x07,sf); /* 0x08: loop start */ /* 0x0c: loop end */ } } /* next is a seek table, padded to 0x10 */ break; default: goto fail; } loop_flag = loop_end > 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_XWAV; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; switch(codec) { case 2: /* Bullet Witch (X360) (seems unused as there are .xwb) */ vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, channels); vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, channels); break; #ifdef VGM_USE_FFMPEG case 4: { /* Lost Odyssey (X360) */ uint8_t buf[0x100]; int32_t bytes, block_size, block_count; data_size = get_streamfile_size(sf) - start_offset; block_size = 0x8000; /* XWAV old default */ block_count = read_u16be(0x30, sf); bytes = ffmpeg_make_riff_xma2(buf,0x100, vgmstream->num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_count, block_size); vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf,bytes, start_offset,data_size); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; xma_fix_raw_samples(vgmstream, sf, start_offset, data_size, 0, 0, 1); break; } #endif default: goto fail; } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }