#ifndef _LAYOUT_H #define _LAYOUT_H #include "../streamtypes.h" #include "../vgmstream.h" void ast_block_update(off_t block_ofset, VGMSTREAM * vgmstream); void mxch_block_update(off_t block_ofset, VGMSTREAM * vgmstream); void render_vgmstream_blocked(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream); void halpst_block_update(off_t block_ofset, VGMSTREAM * vgmstream); void xa_block_update(off_t block_offset, VGMSTREAM * vgmstream); void ea_block_update(off_t block_offset, VGMSTREAM * vgmstream); void eacs_block_update(off_t block_offset, VGMSTREAM * vgmstream); void caf_block_update(off_t block_offset, VGMSTREAM * vgmstream); void wsi_block_update(off_t block_offset, VGMSTREAM * vgmstream); void str_snds_block_update(off_t block_offset, VGMSTREAM * vgmstream); void ws_aud_block_update(off_t block_offset, VGMSTREAM * vgmstream); void matx_block_update(off_t block_offset, VGMSTREAM * vgmstream); void de2_block_update(off_t block_offset, VGMSTREAM * vgmstream); void vs_block_update(off_t block_offset, VGMSTREAM * vgmstream); void emff_ps2_block_update(off_t block_offset, VGMSTREAM * vgmstream); void emff_ngc_block_update(off_t block_offset, VGMSTREAM * vgmstream); void gsb_block_update(off_t block_offset, VGMSTREAM * vgmstream); void xvas_block_update(off_t block_offset, VGMSTREAM * vgmstream); void thp_block_update(off_t block_offset, VGMSTREAM * vgmstream); void filp_block_update(off_t block_offset, VGMSTREAM * vgmstream); void ivaud_block_update(off_t block_offset, VGMSTREAM * vgmstream); void render_vgmstream_interleave(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream); void render_vgmstream_nolayout(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream); void render_vgmstream_interleave_byte(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream); void render_vgmstream_mus_acm(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream); void render_vgmstream_aix(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream); void render_vgmstream_aax(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream); void psx_mgav_block_update(off_t block_offset, VGMSTREAM * vgmstream); void ps2_adm_block_update(off_t block_offset, VGMSTREAM * vgmstream); #endif