#include "meta.h" #include "../util.h" /* XMU XMU (found in Alter Echo) */ VGMSTREAM * init_vgmstream_xbox_xmu(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; int loop_flag=0; int channel_count; int i; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("xmu",filename_extension(filename))) goto fail; if((read_32bitBE(0x00,streamFile)!=0x584D5520) && (read_32bitBE(0x08,streamFile)!=0x46524D54)) goto fail; /* No Loop found atm */ loop_flag = read_8bit(0x16,streamFile);; /* Always stereo files */ channel_count=read_8bit(0x14,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x10,streamFile); vgmstream->coding_type = coding_XBOX; vgmstream->num_samples = read_32bitLE(0x7FC,streamFile) / 36 * 64 / vgmstream->channels; vgmstream->layout_type = layout_none; vgmstream->meta_type = meta_XBOX_XMU; if(loop_flag) { vgmstream->loop_start_sample=0; vgmstream->loop_end_sample=vgmstream->num_samples; } /* open the file for reading by each channel */ { for (i=0;ich[i].streamfile = streamFile->open(streamFile,filename,36); vgmstream->ch[i].offset = 0x800; if (!vgmstream->ch[i].streamfile) goto fail; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }