#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" #include "../util.h" #include "../stack_alloc.h" /* If these variables are packed properly in the struct (one after another) * then this is actually how they are laid out in the file, albeit big-endian */ struct dsp_header { uint32_t sample_count; uint32_t nibble_count; uint32_t sample_rate; uint16_t loop_flag; uint16_t format; uint32_t loop_start_offset; uint32_t loop_end_offset; uint32_t ca; int16_t coef[16]; /* really 8x2 */ uint16_t gain; uint16_t initial_ps; int16_t initial_hist1; int16_t initial_hist2; uint16_t loop_ps; int16_t loop_hist1; int16_t loop_hist2; int16_t channel_count; /* DSPADPCM.exe ~v2.7 extension */ int16_t block_size; /* padding/reserved up to 0x60 */ /* DSPADPCM.exe from GC adds some extra data here (uninitialized MSVC memory?) */ }; /* read the above struct; returns nonzero on failure */ static int read_dsp_header_endian(struct dsp_header *header, off_t offset, STREAMFILE *streamFile, int big_endian) { int32_t (*get_32bit)(uint8_t *) = big_endian ? get_32bitBE : get_32bitLE; int16_t (*get_16bit)(uint8_t *) = big_endian ? get_16bitBE : get_16bitLE; int i; uint8_t buf[0x4e]; if (read_streamfile(buf, offset, 0x4e, streamFile) != 0x4e) return 1; header->sample_count = get_32bit(buf+0x00); header->nibble_count = get_32bit(buf+0x04); header->sample_rate = get_32bit(buf+0x08); header->loop_flag = get_16bit(buf+0x0c); header->format = get_16bit(buf+0x0e); header->loop_start_offset = get_32bit(buf+0x10); header->loop_end_offset = get_32bit(buf+0x14); header->ca = get_32bit(buf+0x18); for (i=0; i < 16; i++) header->coef[i] = get_16bit(buf+0x1c+i*0x02); header->gain = get_16bit(buf+0x3c); header->initial_ps = get_16bit(buf+0x3e); header->initial_hist1 = get_16bit(buf+0x40); header->initial_hist2 = get_16bit(buf+0x42); header->loop_ps = get_16bit(buf+0x44); header->loop_hist1 = get_16bit(buf+0x46); header->loop_hist2 = get_16bit(buf+0x48); header->channel_count = get_16bit(buf+0x4a); header->block_size = get_16bit(buf+0x4c); return 0; } static int read_dsp_header(struct dsp_header *header, off_t offset, STREAMFILE *file) { return read_dsp_header_endian(header, offset, file, 1); } static int read_dsp_header_le(struct dsp_header *header, off_t offset, STREAMFILE *file) { return read_dsp_header_endian(header, offset, file, 0); } static void setup_vgmstream_dsp(VGMSTREAM* vgmstream, struct dsp_header* ch_header) { int i, j; /* set coeffs and initial history (usually 0) */ for (i = 0; i < vgmstream->channels; i++){ for (j = 0; j < 16; j++) { vgmstream->ch[i].adpcm_coef[j] = ch_header[i].coef[j]; } vgmstream->ch[i].adpcm_history1_16 = ch_header[i].initial_hist1; vgmstream->ch[i].adpcm_history2_16 = ch_header[i].initial_hist2; } } static int dsp_load_header_endian(struct dsp_header* ch_header, int channels, STREAMFILE *streamFile, off_t offset, size_t spacing, int big_endian) { int i; /* load standard dsp header per channel */ for (i = 0; i < channels; i++) { if (read_dsp_header_endian(&ch_header[i], offset + i*spacing, streamFile, big_endian)) goto fail; } return 1; fail: return 0; } static int dsp_load_header(struct dsp_header* ch_header, int channels, STREAMFILE *streamFile, off_t offset, size_t spacing) { return dsp_load_header_endian(ch_header, channels, streamFile, offset, spacing, 1); } //static int dsp_load_header_le(struct dsp_header* ch_header, int channels, STREAMFILE *streamFile, off_t offset, size_t spacing) { // return dsp_load_header_endian(ch_header, channels, streamFile, offset, spacing, 0); //} static int check_dsp_format(struct dsp_header* ch_header, int channels) { int i; /* check type==0 and gain==0 */ for (i = 0; i < channels; i++) { if (ch_header[i].format || ch_header[i].gain) goto fail; } return 1; fail: return 0; } static int check_dsp_samples(struct dsp_header* ch_header, int channels) { int i; /* check for agreement between channels */ for (i = 0; i < channels - 1; i++) { if (ch_header[i].sample_count != ch_header[i+1].sample_count || ch_header[i].nibble_count != ch_header[i+1].nibble_count || ch_header[i].sample_rate != ch_header[i+1].sample_rate || ch_header[i].loop_flag != ch_header[i+1].loop_flag || ch_header[i].loop_start_offset != ch_header[i+1].loop_start_offset || ch_header[i].loop_end_offset != ch_header[i+1].loop_end_offset ) { goto fail; } } return 1; fail: return 0; } static int check_dsp_initial_ps(struct dsp_header* ch_header, int channels, STREAMFILE *streamFile, off_t offset, size_t interleave) { int i; /* check initial predictor/scale */ for (i = 0; i < channels; i++) { off_t start_offset = offset + i*interleave; if (ch_header[i].initial_ps != (uint8_t)read_8bit(start_offset, streamFile)){ goto fail; } } return 1; fail: return 0; } static int check_dsp_loop_ps(struct dsp_header* ch_header, int channels, STREAMFILE *streamFile, off_t offset, size_t interleave) { int i; if (!ch_header[0].loop_flag) return 1; /* check loop predictor/scale */ for (i = 0; i < channels; i++) { off_t loop_offset = ch_header[i].loop_start_offset; if (interleave) { loop_offset = loop_offset / 16 * 8; loop_offset = (loop_offset / interleave * interleave * channels) + (loop_offset % interleave); } if (ch_header[i].loop_ps != (uint8_t)read_8bit(offset + i*interleave + loop_offset,streamFile)) goto fail; } return 1; fail: return 0; } /* ********************************* */ /* common parser config as most DSPs are basically the same with minor changes */ typedef struct { int little_endian; int channel_count; int max_channels; int force_loop; /* force full loop */ int fix_looping; /* fix loop end going past num_samples */ int fix_loop_start; /* weird files with bad loop start */ int single_header; /* all channels share header, thus totals are off */ int ignore_header_agreement; /* sometimes there are minor differences between headers */ int ignore_loop_check; /* loop info in header should match data, but sometimes it's weird */ //todo check if needed anymore off_t header_offset; size_t header_spacing; off_t start_offset; size_t interleave; meta_t meta_type; } dsp_meta; #define COMMON_DSP_MAX_CHANNELS 6 static VGMSTREAM * init_vgmstream_dsp_common(STREAMFILE *streamFile, dsp_meta *dspm) { VGMSTREAM * vgmstream = NULL; int loop_flag; struct dsp_header ch_header[COMMON_DSP_MAX_CHANNELS]; if (dspm->channel_count > dspm->max_channels) goto fail; if (dspm->channel_count > COMMON_DSP_MAX_CHANNELS) goto fail; /* read dsp */ if (!dsp_load_header_endian(ch_header, dspm->channel_count, streamFile,dspm->header_offset,dspm->header_spacing, !dspm->little_endian)) goto fail; if (dspm->fix_loop_start) { int i; for (i = 0; i < dspm->channel_count; i++) { /* bad/fixed value in loop start */ if (ch_header[i].loop_flag) ch_header[i].loop_start_offset = 0x00; } } if (!check_dsp_format(ch_header, dspm->channel_count)) goto fail; if (!dspm->ignore_header_agreement && !check_dsp_samples(ch_header, dspm->channel_count)) goto fail; if (dspm->single_header && !check_dsp_initial_ps(ch_header, 1, streamFile,dspm->start_offset,dspm->interleave)) goto fail; if (!dspm->single_header && !check_dsp_initial_ps(ch_header, dspm->channel_count, streamFile,dspm->start_offset,dspm->interleave)) goto fail; if (!dspm->ignore_loop_check) { if (dspm->single_header && !check_dsp_loop_ps(ch_header, 1, streamFile,dspm->start_offset,dspm->interleave)) goto fail; if (!dspm->single_header && !check_dsp_loop_ps(ch_header, dspm->channel_count, streamFile,dspm->start_offset,dspm->interleave)) goto fail; } loop_flag = ch_header[0].loop_flag; if (dspm->force_loop) loop_flag = 1; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(dspm->channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = ch_header[0].sample_rate; vgmstream->num_samples = ch_header[0].sample_count; vgmstream->loop_start_sample = dsp_nibbles_to_samples(ch_header[0].loop_start_offset); vgmstream->loop_end_sample = dsp_nibbles_to_samples(ch_header[0].loop_end_offset)+1; vgmstream->meta_type = dspm->meta_type; vgmstream->coding_type = coding_NGC_DSP; if (dspm->interleave > 0 && dspm->interleave < 0x08) vgmstream->coding_type = coding_NGC_DSP_subint; vgmstream->layout_type = layout_interleave; if (dspm->interleave == 0 || vgmstream->coding_type == coding_NGC_DSP_subint) vgmstream->layout_type = layout_none; vgmstream->interleave_block_size = dspm->interleave; setup_vgmstream_dsp(vgmstream, ch_header); /* don't know why, but it does happen*/ if (dspm->fix_looping && vgmstream->loop_end_sample > vgmstream->num_samples) vgmstream->loop_end_sample = vgmstream->num_samples; if (dspm->single_header) { vgmstream->num_samples /= dspm->channel_count; vgmstream->loop_start_sample /= dspm->channel_count; vgmstream->loop_end_sample /= dspm->channel_count; } if (!vgmstream_open_stream(vgmstream,streamFile,dspm->start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* ********************************* */ /* .dsp - standard dsp as generated by DSPADPCM.exe */ VGMSTREAM * init_vgmstream_ngc_dsp_std(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; struct dsp_header header; const size_t header_size = 0x60; off_t start_offset; int i, channel_count; /* checks */ /* .dsp: standard, .adp: Dr. Muto/Battalion Wars (GC) mono files */ if (!check_extensions(streamFile, "dsp,adp")) goto fail; if (read_dsp_header(&header, 0x00, streamFile)) goto fail; channel_count = 1; start_offset = header_size; if (header.initial_ps != (uint8_t)read_8bit(start_offset,streamFile)) goto fail; /* check initial predictor/scale */ if (header.format || header.gain) goto fail; /* check type==0 and gain==0 */ /* Check for a matching second header. If we find one and it checks * out thoroughly, we're probably not dealing with a genuine mono DSP. * In many cases these will pass all the other checks, including the * predictor/scale check if the first byte is 0 */ { struct dsp_header header2; read_dsp_header(&header2, header_size, streamFile); if (header.sample_count == header2.sample_count && header.nibble_count == header2.nibble_count && header.sample_rate == header2.sample_rate && header.loop_flag == header2.loop_flag) { goto fail; } } if (header.loop_flag) { off_t loop_off; /* check loop predictor/scale */ loop_off = header.loop_start_offset/16*8; if (header.loop_ps != (uint8_t)read_8bit(start_offset+loop_off,streamFile)) { /* rarely won't match (ex ESPN 2002), not sure if header or calc problem, but doesn't seem to matter * (there may be a "click" when looping, or loop values may be too big and loop disabled anyway) */ VGM_LOG("DSP (std): bad loop_predictor\n"); //header.loop_flag = 0; //goto fail; } } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,header.loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = header.sample_rate; vgmstream->num_samples = header.sample_count; vgmstream->loop_start_sample = dsp_nibbles_to_samples(header.loop_start_offset); vgmstream->loop_end_sample = dsp_nibbles_to_samples(header.loop_end_offset)+1; if (vgmstream->loop_end_sample > vgmstream->num_samples) /* don't know why, but it does happen */ vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->meta_type = meta_DSP_STD; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_none; { /* adpcm coeffs/history */ for (i = 0; i < 16; i++) vgmstream->ch[0].adpcm_coef[i] = header.coef[i]; vgmstream->ch[0].adpcm_history1_16 = header.initial_hist1; vgmstream->ch[0].adpcm_history2_16 = header.initial_hist2; } if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* .dsp - little endian dsp, possibly main Switch .dsp [LEGO Worlds (Switch)] */ VGMSTREAM * init_vgmstream_ngc_dsp_std_le(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; struct dsp_header header; const size_t header_size = 0x60; off_t start_offset; int i, channel_count; /* checks */ /* .adpcm: LEGO Worlds */ if (!check_extensions(streamFile, "adpcm")) goto fail; if (read_dsp_header_le(&header, 0x00, streamFile)) goto fail; channel_count = 1; start_offset = header_size; if (header.initial_ps != (uint8_t)read_8bit(start_offset,streamFile)) goto fail; /* check initial predictor/scale */ if (header.format || header.gain) goto fail; /* check type==0 and gain==0 */ /* Check for a matching second header. If we find one and it checks * out thoroughly, we're probably not dealing with a genuine mono DSP. * In many cases these will pass all the other checks, including the * predictor/scale check if the first byte is 0 */ { struct dsp_header header2; read_dsp_header_le(&header2, header_size, streamFile); if (header.sample_count == header2.sample_count && header.nibble_count == header2.nibble_count && header.sample_rate == header2.sample_rate && header.loop_flag == header2.loop_flag) { goto fail; } } if (header.loop_flag) { off_t loop_off; /* check loop predictor/scale */ loop_off = header.loop_start_offset/16*8; if (header.loop_ps != (uint8_t)read_8bit(start_offset+loop_off,streamFile)) { /* rarely won't match (ex ESPN 2002), not sure if header or calc problem, but doesn't seem to matter * (there may be a "click" when looping, or loop values may be too big and loop disabled anyway) */ VGM_LOG("DSP (std): bad loop_predictor\n"); //header.loop_flag = 0; //goto fail; } } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,header.loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = header.sample_rate; vgmstream->num_samples = header.sample_count; vgmstream->loop_start_sample = dsp_nibbles_to_samples(header.loop_start_offset); vgmstream->loop_end_sample = dsp_nibbles_to_samples(header.loop_end_offset)+1; if (vgmstream->loop_end_sample > vgmstream->num_samples) /* don't know why, but it does happen */ vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->meta_type = meta_DSP_STD; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_none; { /* adpcm coeffs/history */ for (i = 0; i < 16; i++) vgmstream->ch[0].adpcm_coef[i] = header.coef[i]; vgmstream->ch[0].adpcm_history1_16 = header.initial_hist1; vgmstream->ch[0].adpcm_history2_16 = header.initial_hist2; } if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* .dsp - standard multi-channel dsp as generated by DSPADPCM.exe (later revisions) */ VGMSTREAM * init_vgmstream_ngc_mdsp_std(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; struct dsp_header header; const size_t header_size = 0x60; off_t start_offset; int i, c, channel_count; /* checks */ if (!check_extensions(streamFile, "dsp,mdsp")) goto fail; if (read_dsp_header(&header, 0x00, streamFile)) goto fail; channel_count = header.channel_count==0 ? 1 : header.channel_count; start_offset = header_size * channel_count; /* named .dsp and no channels? likely another interleaved dsp */ if (check_extensions(streamFile,"dsp") && header.channel_count == 0) goto fail; if (header.initial_ps != (uint8_t)read_8bit(start_offset, streamFile)) goto fail; /* check initial predictor/scale */ if (header.format || header.gain) goto fail; /* check type==0 and gain==0 */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, header.loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = header.sample_rate; vgmstream->num_samples = header.sample_count; vgmstream->loop_start_sample = dsp_nibbles_to_samples(header.loop_start_offset); vgmstream->loop_end_sample = dsp_nibbles_to_samples(header.loop_end_offset) + 1; if (vgmstream->loop_end_sample > vgmstream->num_samples) /* don't know why, but it does happen*/ vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->meta_type = meta_DSP_STD; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = channel_count == 1 ? layout_none : layout_interleave; vgmstream->interleave_block_size = header.block_size * 8; if (vgmstream->interleave_block_size) vgmstream->interleave_last_block_size = (header.nibble_count / 2 % vgmstream->interleave_block_size + 7) / 8 * 8; for (i = 0; i < channel_count; i++) { if (read_dsp_header(&header, header_size * i, streamFile)) goto fail; /* adpcm coeffs/history */ for (c = 0; c < 16; c++) vgmstream->ch[i].adpcm_coef[c] = header.coef[c]; vgmstream->ch[i].adpcm_history1_16 = header.initial_hist1; vgmstream->ch[i].adpcm_history2_16 = header.initial_hist2; } if (!vgmstream_open_stream(vgmstream, streamFile, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* Some very simple stereo variants of standard dsp just use the standard header * twice and add interleave, or just concatenate the channels. We'll support them all here. */ /* .stm - Intelligent Systems + others (same programmers) full interleaved dsp [Paper Mario TTYD (GC), Fire Emblem: POR (GC), Cubivore (GC)] */ VGMSTREAM * init_vgmstream_ngc_dsp_stm(STREAMFILE *streamFile) { dsp_meta dspm = {0}; /* checks */ /* .lstm/dsp: renamed to avoid hijacking Scream Tracker 2 Modules */ if (!check_extensions(streamFile, "stm,lstm,dsp")) goto fail; if (read_16bitBE(0x00, streamFile) != 0x0200) goto fail; /* 0x02(2): sample rate, 0x08+: channel sizes/loop offsets? */ dspm.channel_count = read_32bitBE(0x04, streamFile); dspm.max_channels = 2; dspm.fix_looping = 1; dspm.header_offset = 0x40; dspm.header_spacing = 0x60; dspm.start_offset = 0x100; dspm.interleave = (read_32bitBE(0x08, streamFile) + 0x20) / 0x20 * 0x20; /* strange rounding, but works */ dspm.meta_type = meta_DSP_STM; return init_vgmstream_dsp_common(streamFile, &dspm); fail: return NULL; } /* .(mp)dsp - single header + interleaved dsp [Monopoly Party! (GC)] */ VGMSTREAM * init_vgmstream_ngc_mpdsp(STREAMFILE *streamFile) { dsp_meta dspm = {0}; /* checks */ /* .mpdsp: renamed since standard .dsp would catch it otherwise */ if (!check_extensions(streamFile, "mpdsp")) goto fail; /* at 0x48 is extra data that could help differenciating these DSPs, but other games * put similar stuff there, needs more checks (ex. Battallion Wars, Army Men) */ //0x00005300 60A94000 64FF1200 00000000 00000000 00000000 /* 0x02(2): sample rate, 0x08+: channel sizes/loop offsets? */ dspm.channel_count = 2; dspm.max_channels = 2; dspm.single_header = 1; dspm.header_offset = 0x00; dspm.header_spacing = 0x00; /* same header for both channels */ dspm.start_offset = 0x60; dspm.interleave = 0xf000; dspm.meta_type = meta_DSP_MPDSP; return init_vgmstream_dsp_common(streamFile, &dspm); fail: return NULL; } /* various dsp with differing extensions and interleave values */ VGMSTREAM * init_vgmstream_ngc_dsp_std_int(STREAMFILE *streamFile) { dsp_meta dspm = {0}; char filename[PATH_LIMIT]; /* checks */ if (!check_extensions(streamFile, "dsp,mss,gcm")) goto fail; dspm.channel_count = 2; dspm.max_channels = 2; dspm.fix_looping = 1; dspm.header_offset = 0x00; dspm.header_spacing = 0x60; dspm.start_offset = 0xc0; streamFile->get_name(streamFile,filename,sizeof(filename)); if (strlen(filename) > 7 && !strcasecmp("_lr.dsp",filename+strlen(filename)-7)) { dspm.interleave = 0x14180; dspm.meta_type = meta_DSP_JETTERS; /* Bomberman Jetters (GC) */ } else if (!strcasecmp("mss",filename_extension(filename))) { dspm.interleave = 0x1000; dspm.meta_type = meta_DSP_MSS; /* Free Radical GC games */ /* Timesplitters 2 GC's ts2_atom_smasher_44_fx.mss differs slightly in samples but plays ok */ dspm.ignore_header_agreement = 1; } else if (!strcasecmp("gcm",filename_extension(filename))) { dspm.interleave = 0x8000; dspm.meta_type = meta_DSP_GCM; /* some of Traveller's Tales games */ } else { goto fail; } return init_vgmstream_dsp_common(streamFile, &dspm); fail: return NULL; } /* IDSP - Namco header + interleaved dsp [SSB4 (3DS), Tekken Tag Tournament 2 (WiiU)] */ VGMSTREAM * init_vgmstream_3ds_idsp(STREAMFILE *streamFile) { dsp_meta dspm = {0}; off_t offset; /* checks */ if (!check_extensions(streamFile, "idsp,nus3bank")) goto fail; /* try NUS3BANK container */ if (read_32bitBE(0x00,streamFile) == 0x4E555333) { /* "NUS3" */ int i, chunk_count; offset = 0x14 + read_32bitLE(0x10, streamFile); /* TOC size */ chunk_count = read_32bitLE(0x14, streamFile); /* rarely not 7 (ex. SMB U's snd_bgm_CRS12_Simple_Result_Final) */ for (i = 0; i < chunk_count; i++) { if (read_32bitBE(0x18 + i*0x08 + 0x00, streamFile) == 0x5041434B) { /* "PACK" */ offset += 0x08; break; /* contains "IDSP", should appear last anyway */ } else { offset += 0x08 + read_32bitLE(0x18 + i*0x08 + 0x04, streamFile); } } } else { offset = 0x00; } if (read_32bitBE(offset,streamFile) != 0x49445350) /* "IDSP" */ goto fail; /* 0x0c: sample rate, 0x10: num_samples, 0x14: loop_start_sample, 0x18: loop_start_sample */ dspm.channel_count = read_32bitBE(offset+0x08, streamFile); dspm.max_channels = 8; /* games do adjust loop_end if bigger than num_samples (only happens in user-created IDSPs) */ dspm.fix_looping = 1; dspm.header_offset = read_32bitBE(offset+0x20,streamFile) + offset; dspm.header_spacing = read_32bitBE(offset+0x24,streamFile); dspm.start_offset = read_32bitBE(offset+0x28,streamFile) + offset; dspm.interleave = read_32bitBE(offset+0x1c,streamFile); /* usually 0x10 */ if (dspm.interleave == 0) /* Taiko no Tatsujin: Atsumete Tomodachi Daisakusen (WiiU) */ dspm.interleave = read_32bitBE(offset+0x2c,streamFile); /* half interleave, use channel size */ dspm.meta_type = meta_3DS_IDSP; return init_vgmstream_dsp_common(streamFile, &dspm); fail: return NULL; } /* sadb - Procyon Studio header + interleaved dsp [Shiren the Wanderer 3 (Wii), Disaster: Day of Crisis (Wii)] */ VGMSTREAM * init_vgmstream_sadb(STREAMFILE *streamFile) { dsp_meta dspm = {0}; /* checks */ if (!check_extensions(streamFile, "sad")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x73616462) /* "sadb" */ goto fail; dspm.channel_count = read_8bit(0x32, streamFile); dspm.max_channels = 2; dspm.header_offset = 0x80; dspm.header_spacing = 0x60; dspm.start_offset = read_32bitBE(0x48,streamFile); dspm.interleave = 0x10; dspm.meta_type = meta_DSP_SADB; return init_vgmstream_dsp_common(streamFile, &dspm); fail: return NULL; } #define WSI_MAX_CHANNELS 2 /* .wsi - blocked dsp [Alone in the Dark (Wii)] */ VGMSTREAM * init_vgmstream_wsi(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset, header_offset; size_t header_spacing; struct dsp_header ch_header[WSI_MAX_CHANNELS]; int channel_count; /* checks */ if (!check_extensions(streamFile, "wsi")) goto fail; /* I don't know if this is actually the channel count, or a block type * for the first block. Won't know until I see a mono .wsi */ channel_count = read_32bitBE(0x04,streamFile); if (channel_count != 2) goto fail; /* check for consistent block headers */ { off_t block_offset; off_t block_size_has_been; int i; block_offset = read_32bitBE(0x00,streamFile); if (block_offset < 0x08) goto fail; block_size_has_been = block_offset; /* check 4 blocks, to get an idea */ for (i = 0; i < 4*channel_count; i++) { off_t block_size = read_32bitBE(block_offset,streamFile); if (block_size < 0x10) goto fail; /* expect at least the block header */ if (i%channel_count+1 != read_32bitBE(block_offset+0x08,streamFile)) goto fail; /* expect the channel numbers to alternate */ if (i%channel_count==0) block_size_has_been = block_size; else if (block_size != block_size_has_been) goto fail; /* expect every block in a set of channels to have the same size */ block_offset += block_size; } } start_offset = read_32bitBE(0x00, streamFile); header_offset = start_offset + 0x10; header_spacing = read_32bitBE(start_offset,streamFile); /* read dsp */ if (!dsp_load_header(ch_header, channel_count, streamFile,header_offset,header_spacing)) goto fail; if (!check_dsp_format(ch_header, channel_count)) goto fail; if (!check_dsp_samples(ch_header, channel_count)) goto fail; //if (!check_dsp_initial_ps(ch_header, channel_count, streamFile,start_offset,interleave)) goto fail; //if (!check_dsp_loop_ps(ch_header, channel_count, streamFile,start_offset,interleave)) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,ch_header[0].loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = ch_header[0].sample_rate; vgmstream->num_samples = ch_header[0].sample_count / 14 * 14; /* remove incomplete last frame */ vgmstream->loop_start_sample = dsp_nibbles_to_samples(ch_header[0].loop_start_offset); vgmstream->loop_end_sample = dsp_nibbles_to_samples(ch_header[0].loop_end_offset)+1; if (vgmstream->loop_end_sample > vgmstream->num_samples) /* don't know why, but it does happen*/ vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->meta_type = meta_DSP_WSI; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_blocked_wsi; setup_vgmstream_dsp(vgmstream, ch_header); if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; block_update_wsi(start_offset,vgmstream); /* first block has DSP header */ { int i; vgmstream->current_block_size -= 0x60; for (i = 0; i < vgmstream->channels; i++) { vgmstream->ch[i].offset += 0x60; } } return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* SWD - PSF chunks + interleaved dsps [Conflict: Desert Storm 1 & 2] */ VGMSTREAM * init_vgmstream_ngc_swd(STREAMFILE *streamFile) { dsp_meta dspm = {0}; /* checks */ if (!check_extensions(streamFile, "swd")) goto fail; //todo blocked layout when first chunk is 0x50534631 (count + table of 0x0c with offset/sizes) if (read_32bitBE(0x00,streamFile) != 0x505346d1) /* PSF\0xd1 */ goto fail; dspm.channel_count = 2; dspm.max_channels = 2; dspm.header_offset = 0x08; dspm.header_spacing = 0x60; dspm.start_offset = dspm.header_offset + 0x60 * dspm.channel_count; dspm.interleave = 0x08; dspm.meta_type = meta_NGC_SWD; return init_vgmstream_dsp_common(streamFile, &dspm); fail: return NULL; } /* IDSP .gcm files, two standard DSP headers */ /* found in: Lego Batman (Wii) Lego Indiana Jones - The Original Adventures (Wii) Lego Indiana Jones 2 - The Adventure Continues (Wii) Lego Star Wars - The Complete Saga (Wii) Lego The Lord of the Rings (Wii) The Chronicles of Narnia - Prince Caspian (Wii) */ VGMSTREAM * init_vgmstream_wii_idsp(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; off_t start_offset; off_t interleave; struct dsp_header ch0_header,ch1_header; int i; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if ((strcasecmp("gcm",filename_extension(filename))) && (strcasecmp("idsp",filename_extension(filename)))) goto fail; /* check header magic */ if (read_32bitBE(0x0,streamFile) != 0x49445350) goto fail; /* "IDSP" */ /* different versions? */ if (read_32bitBE(0x4, streamFile) == 1 && read_32bitBE(0x8, streamFile) == 0xc8) { if (read_dsp_header(&ch0_header, 0x10, streamFile)) goto fail; if (read_dsp_header(&ch1_header, 0x70, streamFile)) goto fail; start_offset = 0xd0; } else if (read_32bitBE(0x4, streamFile) == 2 && read_32bitBE(0x8, streamFile) == 0xd2) { if (read_dsp_header(&ch0_header, 0x20, streamFile)) goto fail; if (read_dsp_header(&ch1_header, 0x80, streamFile)) goto fail; start_offset = 0xe0; } else if (read_32bitBE(0x4, streamFile) == 3 && //Lego The Lord of the Rings (Wii) read_32bitBE(0x8, streamFile) == 0x12c) { if (read_dsp_header(&ch0_header, 0x20, streamFile)) goto fail; if (read_dsp_header(&ch1_header, 0x80, streamFile)) goto fail; start_offset = 0xe0; } else goto fail; interleave = read_32bitBE(0xc, streamFile); /* check initial predictor/scale */ if (ch0_header.initial_ps != (uint8_t)read_8bit(start_offset,streamFile)) goto fail; if (ch1_header.initial_ps != (uint8_t)read_8bit(start_offset+interleave,streamFile)) goto fail; /* check type==0 and gain==0 */ if (ch0_header.format || ch0_header.gain || ch1_header.format || ch1_header.gain) goto fail; /* check for agreement */ if ( ch0_header.sample_count != ch1_header.sample_count || ch0_header.nibble_count != ch1_header.nibble_count || ch0_header.sample_rate != ch1_header.sample_rate || ch0_header.loop_flag != ch1_header.loop_flag || ch0_header.loop_start_offset != ch1_header.loop_start_offset || ch0_header.loop_end_offset != ch1_header.loop_end_offset ) goto fail; if (ch0_header.loop_flag) { off_t loop_off; /* check loop predictor/scale */ loop_off = ch0_header.loop_start_offset/16*8; loop_off = (loop_off/interleave*interleave*2) + (loop_off%interleave); if (ch0_header.loop_ps != (uint8_t)read_8bit(start_offset+loop_off,streamFile)) goto fail; if (ch1_header.loop_ps != (uint8_t)read_8bit(start_offset+loop_off+interleave,streamFile)) goto fail; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(2,ch0_header.loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->num_samples = ch0_header.sample_count; vgmstream->sample_rate = ch0_header.sample_rate; /* TODO: adjust for interleave? */ vgmstream->loop_start_sample = dsp_nibbles_to_samples(ch0_header.loop_start_offset); vgmstream->loop_end_sample = dsp_nibbles_to_samples(ch0_header.loop_end_offset)+1; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = interleave; vgmstream->meta_type = meta_DSP_WII_IDSP; /* coeffs */ for (i=0;i<16;i++) { vgmstream->ch[0].adpcm_coef[i] = ch0_header.coef[i]; vgmstream->ch[1].adpcm_coef[i] = ch1_header.coef[i]; } /* initial history */ /* always 0 that I've ever seen, but for completeness... */ vgmstream->ch[0].adpcm_history1_16 = ch0_header.initial_hist1; vgmstream->ch[0].adpcm_history2_16 = ch0_header.initial_hist2; vgmstream->ch[1].adpcm_history1_16 = ch1_header.initial_hist1; vgmstream->ch[1].adpcm_history2_16 = ch1_header.initial_hist2; vgmstream->ch[0].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); vgmstream->ch[1].streamfile = vgmstream->ch[0].streamfile; if (!vgmstream->ch[0].streamfile) goto fail; /* open the file for reading */ for (i=0;i<2;i++) { vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+i*interleave; } return vgmstream; fail: /* clean up anything we may have opened */ if (vgmstream) close_vgmstream(vgmstream); return NULL; } /* .wsd - Custom header + full interleaved dsp [Phantom Brave (Wii)] */ VGMSTREAM * init_vgmstream_wii_wsd(STREAMFILE *streamFile) { dsp_meta dspm = {0}; /* checks */ if (!check_extensions(streamFile, "wsd")) goto fail; if (read_32bitBE(0x08,streamFile) != read_32bitBE(0x0c,streamFile)) /* channel sizes */ goto fail; dspm.channel_count = 2; dspm.max_channels = 2; dspm.header_offset = read_32bitBE(0x00,streamFile); dspm.header_spacing = read_32bitBE(0x04,streamFile) - dspm.header_offset; dspm.start_offset = dspm.header_offset + 0x60; dspm.interleave = dspm.header_spacing; dspm.meta_type = meta_DSP_WII_WSD; return init_vgmstream_dsp_common(streamFile, &dspm); fail: return NULL; } /* .ddsp - full interleaved dsp [The Sims 2 - Pets (Wii)] */ VGMSTREAM * init_vgmstream_dsp_ddsp(STREAMFILE *streamFile) { dsp_meta dspm = {0}; /* checks */ if (!check_extensions(streamFile, "ddsp")) goto fail; dspm.channel_count = 2; dspm.max_channels = 2; dspm.header_offset = 0x00; dspm.header_spacing = (get_streamfile_size(streamFile) / dspm.channel_count); dspm.start_offset = 0x60; dspm.interleave = dspm.header_spacing; dspm.meta_type = meta_DSP_DDSP; return init_vgmstream_dsp_common(streamFile, &dspm); fail: return NULL; } /* iSWS - Sumo Digital header + interleaved dsp [DiRT 2 (Wii), F1 2009 (Wii)] */ VGMSTREAM * init_vgmstream_wii_was(STREAMFILE *streamFile) { dsp_meta dspm = {0}; /* checks */ if (!check_extensions(streamFile, "was,dsp,isws")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x69535753) /* "iSWS" */ goto fail; dspm.channel_count = read_32bitBE(0x08,streamFile); dspm.max_channels = 2; dspm.header_offset = 0x08 + read_32bitBE(0x04,streamFile); dspm.header_spacing = 0x60; dspm.start_offset = dspm.header_offset + dspm.channel_count*dspm.header_spacing; dspm.interleave = read_32bitBE(0x10,streamFile); dspm.meta_type = meta_WII_WAS; return init_vgmstream_dsp_common(streamFile, &dspm); fail: return NULL; } /* .str - Infogrames raw interleaved dsp [Micro Machines (GC), Superman: Shadow of Apokolips (GC)] */ VGMSTREAM * init_vgmstream_dsp_str_ig(STREAMFILE *streamFile) { dsp_meta dspm = {0}; /* checks */ if (!check_extensions(streamFile, "str")) goto fail; dspm.channel_count = 2; dspm.max_channels = 2; dspm.header_offset = 0x00; dspm.header_spacing = 0x80; dspm.start_offset = 0x800; dspm.interleave = 0x4000; dspm.meta_type = meta_DSP_STR_IG; return init_vgmstream_dsp_common(streamFile, &dspm); fail: return NULL; } /* .dsp - Ubisoft interleaved dsp with bad loop start [Speed Challenge: Jacques Villeneuve's Racing Vision (GC), XIII (GC)] */ VGMSTREAM * init_vgmstream_dsp_xiii(STREAMFILE *streamFile) { dsp_meta dspm = {0}; /* checks */ if (!check_extensions(streamFile, "dsp")) goto fail; dspm.channel_count = 2; dspm.max_channels = 2; dspm.fix_loop_start = 1; /* loop flag but strange loop start instead of 0 (maybe shouldn't loop) */ dspm.header_offset = 0x00; dspm.header_spacing = 0x60; dspm.start_offset = dspm.header_offset + dspm.header_spacing * dspm.channel_count; dspm.interleave = 0x08; dspm.meta_type = meta_DSP_XIII; return init_vgmstream_dsp_common(streamFile, &dspm); fail: return NULL; } /* NPD - Icon Games header + subinterleaved DSPs [Vertigo (Wii), Build n' Race (Wii)] */ VGMSTREAM * init_vgmstream_wii_ndp(STREAMFILE *streamFile) { dsp_meta dspm = {0}; /* checks */ if (!check_extensions(streamFile, "ndp")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x4E445000) /* "NDP\0" */ goto fail; if (read_32bitLE(0x08,streamFile) + 0x18 != get_streamfile_size(streamFile)) goto fail; /* 0x0c: sample rate */ dspm.channel_count = read_32bitLE(0x10,streamFile); dspm.max_channels = 2; dspm.header_offset = 0x18; dspm.header_spacing = 0x60; dspm.start_offset = dspm.header_offset + dspm.channel_count*dspm.header_spacing; dspm.interleave = 0x04; dspm.meta_type = meta_WII_NDP; return init_vgmstream_dsp_common(streamFile, &dspm); fail: return NULL; } /* Cabela's series (Magic Wand dev?) - header + interleaved dsp [Cabela's Big Game Hunt 2005 Adventures (GC), Cabela's Outdoor Adventures (GC)] */ VGMSTREAM * init_vgmstream_dsp_cabelas(STREAMFILE *streamFile) { dsp_meta dspm = {0}; /* checks */ if (!check_extensions(streamFile, "dsp")) goto fail; /* has extra stuff in the reserved data, without it this meta may catch other DSPs it shouldn't */ if (read_32bitBE(0x50,streamFile) == 0 || read_32bitBE(0x54,streamFile) == 0) goto fail; /* sfx are mono, but standard dsp will catch them tho */ dspm.channel_count = read_32bitBE(0x00,streamFile) == read_32bitBE(0x60,streamFile) ? 2 : 1; dspm.max_channels = 2; dspm.force_loop = (dspm.channel_count > 1); dspm.header_offset = 0x00; dspm.header_spacing = 0x60; dspm.start_offset = dspm.header_offset + dspm.channel_count*dspm.header_spacing; dspm.interleave = 0x10; dspm.meta_type = meta_DSP_CABELAS; return init_vgmstream_dsp_common(streamFile, &dspm); fail: return NULL; } /* AAAp - Acclaim Austin Audio header + interleaved dsp [Vexx (GC), Turok: Evolution (GC)] */ VGMSTREAM * init_vgmstream_ngc_dsp_aaap(STREAMFILE *streamFile) { dsp_meta dspm = {0}; /* checks */ if (!check_extensions(streamFile, "dsp")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x41414170) /* "AAAp" */ goto fail; dspm.channel_count = read_16bitBE(0x06,streamFile); dspm.max_channels = 2; dspm.header_offset = 0x08; dspm.header_spacing = 0x60; dspm.start_offset = dspm.header_offset + dspm.channel_count*dspm.header_spacing; dspm.interleave = (uint16_t)read_16bitBE(0x04,streamFile); dspm.meta_type = meta_NGC_DSP_AAAP; return init_vgmstream_dsp_common(streamFile, &dspm); fail: return NULL; } /* DSPW - Capcom header + full interleaved DSP [Sengoku Basara 3 (Wii), Monster Hunter 3 Ultimate (WiiU)] */ VGMSTREAM * init_vgmstream_dsp_dspw(STREAMFILE *streamFile) { dsp_meta dspm = {0}; size_t data_size; /* check extension */ if (!check_extensions(streamFile, "dspw")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x44535057) /* "DSPW" */ goto fail; /* ignore time marker */ data_size = read_32bitBE(0x08, streamFile); if (read_32bitBE(data_size - 0x10, streamFile) == 0x74494D45) /* "tIME" */ data_size -= 0x10; /* (ignore, 2 ints in YYYYMMDD hhmmss00) */ /* some files have a mrkr section with multiple loop regions added at the end (variable size) */ { off_t mrkr_offset = data_size - 0x04; off_t max_offset = data_size - 0x1000; while (mrkr_offset > max_offset) { if (read_32bitBE(mrkr_offset, streamFile) != 0x6D726B72) { /* "mrkr" */ mrkr_offset -= 0x04; } else { data_size = mrkr_offset; break; } } } data_size -= 0x20; /* header size */ /* 0x10: loop start, 0x14: loop end, 0x1c: num_samples */ dspm.channel_count = read_32bitBE(0x18, streamFile); dspm.max_channels = 6; /* 6ch in Monster Hunter 3 Ultimate */ dspm.header_offset = 0x20; dspm.header_spacing = data_size / dspm.channel_count; dspm.start_offset = dspm.header_offset + 0x60; dspm.interleave = data_size / dspm.channel_count; dspm.meta_type = meta_DSP_DSPW; return init_vgmstream_dsp_common(streamFile, &dspm); fail: return NULL; } /* iadp - custom header + interleaved dsp [Dr. Muto (GC)] */ VGMSTREAM * init_vgmstream_ngc_dsp_iadp(STREAMFILE *streamFile) { dsp_meta dspm = {0}; /* checks */ /* .adp: actual extension, .iadp: header id */ if (!check_extensions(streamFile, "adp,iadp")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x69616470) /* "iadp" */ goto fail; dspm.channel_count = read_32bitBE(0x04,streamFile); dspm.max_channels = 2; dspm.header_offset = 0x20; dspm.header_spacing = 0x60; dspm.start_offset = read_32bitBE(0x1C,streamFile); dspm.interleave = read_32bitBE(0x08,streamFile); dspm.meta_type = meta_NGC_DSP_IADP; return init_vgmstream_dsp_common(streamFile, &dspm); fail: return NULL; } //todo might be only part of a full header? /* CSMP - Retro Studios header + interleaved DSPs [Metroid Prime 3 (Wii), Donkey Kong Country Returns (Wii)] */ VGMSTREAM * init_vgmstream_ngc_dsp_csmp(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; char filename[PATH_LIMIT]; long current_offset; int tries; struct dsp_header header; int chanel_count, i; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("csmp",filename_extension(filename))) goto fail; if (read_32bitBE(0x00, streamFile) != 0x43534D50) /* "CSMP" */ goto fail; if (read_32bitBE(0x04, streamFile) != 1) /* version? */ goto fail; chanel_count = 1; start_offset = 0x60; current_offset = 0x08; tries = 0; while (1) { uint32_t chunk_id, chunk_size; if (tries > 4) goto fail; chunk_id = read_32bitBE(current_offset + 0x00, streamFile); chunk_size = read_32bitBE(current_offset + 0x04, streamFile); current_offset += 0x08; if (chunk_id != 0x44415441) { /* "DATA" */ current_offset += chunk_size; tries++; continue; } break; } if (read_dsp_header(&header, current_offset, streamFile)) goto fail; /* check initial predictor/scale */ /* Retro doesn't seem to abide by this */ //if (header.initial_ps != (uint8_t)read_8bit(current_offset + start_offset,streamFile)) // goto fail; /* check type==0 and gain==0 */ if (header.format || header.gain) goto fail; /* Retro doesn't seem to abide by this */ /* check loop predictor/scale */ if (header.loop_flag) { // off_t loop_off = header.loop_start_offset/16*8; // if (header.loop_ps != (uint8_t)read_8bit(current_offset + start_offset+loop_off,streamFile)) // goto fail; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(chanel_count,header.loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = header.sample_rate; vgmstream->num_samples = header.sample_count; vgmstream->loop_start_sample = dsp_nibbles_to_samples(header.loop_start_offset); vgmstream->loop_end_sample = dsp_nibbles_to_samples(header.loop_end_offset)+1; /* don't know why, but it does happen*/ if (vgmstream->loop_end_sample > vgmstream->num_samples) vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_none; vgmstream->meta_type = meta_DSP_CSMP; /* coeffs */ for (i=0;i<16;i++) vgmstream->ch[0].adpcm_coef[i] = header.coef[i]; vgmstream->ch[0].adpcm_history1_16 = header.initial_hist1; vgmstream->ch[0].adpcm_history2_16 = header.initial_hist2; /* open the file for reading */ vgmstream->ch[0].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!vgmstream->ch[0].streamfile) goto fail; vgmstream->ch[0].channel_start_offset= vgmstream->ch[0].offset=current_offset + start_offset; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* .mcadpcm - Custom header + full interleaved dsp [Skyrim (Switch)] */ VGMSTREAM * init_vgmstream_dsp_mcadpcm(STREAMFILE *streamFile) { dsp_meta dspm = {0}; /* checks */ if (!check_extensions(streamFile, "mcadpcm")) goto fail; /* could validate dsp sizes but only for +1ch, check_dsp_samples will do it anyway */ //if (read_32bitLE(0x08,streamFile) != read_32bitLE(0x10,streamFile)) // goto fail; dspm.channel_count = read_32bitLE(0x00,streamFile); dspm.max_channels = 2; dspm.little_endian = 1; dspm.header_offset = read_32bitLE(0x04,streamFile); dspm.header_spacing = dspm.channel_count == 1 ? 0 : read_32bitLE(0x0c,streamFile) - dspm.header_offset; /* channel 2 start, only with Nch */ dspm.start_offset = dspm.header_offset + 0x60; dspm.interleave = dspm.header_spacing; dspm.meta_type = meta_DSP_MCADPCM; return init_vgmstream_dsp_common(streamFile, &dspm); fail: return NULL; } /* .switch_audio - UE4 standard LE header + full interleaved dsp [Gal Gun 2 (Switch)] */ VGMSTREAM * init_vgmstream_dsp_switch_audio(STREAMFILE *streamFile) { dsp_meta dspm = {0}; /* checks */ /* .switch_audio: possibly UE4 class name rather than extension, .dsp: assumed */ if (!check_extensions(streamFile, "switch_audio,dsp")) goto fail; /* manual double header test */ if (read_32bitLE(0x00, streamFile) == read_32bitLE(get_streamfile_size(streamFile) / 2, streamFile)) dspm.channel_count = 2; else dspm.channel_count = 1; dspm.max_channels = 2; dspm.little_endian = 1; dspm.header_offset = 0x00; dspm.header_spacing = get_streamfile_size(streamFile) / dspm.channel_count; dspm.start_offset = dspm.header_offset + 0x60; dspm.interleave = dspm.header_spacing; dspm.meta_type = meta_DSP_SWITCH_AUDIO; return init_vgmstream_dsp_common(streamFile, &dspm); fail: return NULL; }