#include "meta.h" #include "../coding/coding.h" /* BG00 - from Cave games [Ibara (PS2), Mushihime-sama (PS2)] */ VGMSTREAM* init_vgmstream_bg00(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset; int channels, loop_flag = 0; /* check */ if (!is_id32be(0x00,sf, "BG00")) return NULL; /* .bg00: header ID (no filenames or debug strings) */ if (!check_extensions(sf,"bg00")) return NULL; if (!is_id32be(0x40,sf, "VAGp")) return NULL; if (!is_id32be(0x70,sf, "VAGp")) return NULL; loop_flag = 0; /* flag at 0x08? loop points seem external */ channels = 2; /* mono files use regular VAG */ start_offset = 0x800; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_BG00; vgmstream->sample_rate = read_s32be(0x80,sf); vgmstream->num_samples = ps_bytes_to_samples(read_32bitBE(0x4C,sf), 1); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitLE(0x10,sf); if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }