#include "meta.h" #include "../coding/coding.h" /* WB - from Psychonauts (PS2) */ VGMSTREAM* init_vgmstream_pwb(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; int channels, loop_flag; uint32_t stream_offset, stream_size, loop_start, loop_end; /* checks */ if (!is_id32be(0x00, sf, "WB\2\0")) return NULL; /* .pwb: actual extension (bigfile has only hashes but there are names in internal files) * (some .pwb have a companion .psb, seems cue-related) */ if (!check_extensions(sf, "pwb")) return NULL; /* 00: ID * 04: null * 08: header offset? (0x20) * 0c: header size? (0x20) * 10: entries offset * 14: entries size * 18: data offset * 1c: data size * 20: always 1 (channels? codec?) * 24: entries count * 28: entry size * 2c: data offset */ stream_offset = read_u32le(0x18, sf); int total_subsongs = read_s32le(0x24, sf); int target_subsong = sf->stream_index; if (target_subsong == 0) target_subsong = 1; if (target_subsong > total_subsongs || total_subsongs <= 0) goto fail; { uint32_t offset = read_u32le(0x10, sf) + (target_subsong - 1) * read_u32le(0x28, sf); /* 0x00: flags? */ /* 0x04: always 000AC449 */ stream_offset = read_u32le(offset + 0x08, sf) + stream_offset; stream_size = read_u32le(offset + 0x0c, sf); loop_start = read_u32le(offset + 0x10, sf); loop_end = read_u32le(offset + 0x14, sf) + loop_start; loop_flag = loop_end; /* both 0 if no loop */ channels = 1; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_PWB; vgmstream->sample_rate = 24000; vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels); vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, channels); vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, channels); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_none; vgmstream->num_streams = total_subsongs; vgmstream->stream_size = stream_size; if (!vgmstream_open_stream(vgmstream, sf, stream_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); close_streamfile(sf); return NULL; }