#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" /* .VS - from Melbourne House games [Men in Black II (PS2), Grand Prix Challenge (PS2) */ VGMSTREAM* init_vgmstream_vs(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels; /* checks */ if (!check_extensions(sf, "vs")) goto fail; if (read_u32be(0x00,sf) != 0xC8000000) goto fail; loop_flag = 0; channels = 2; start_offset = 0x08; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_VS; vgmstream->sample_rate = read_s32le(0x04,sf); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_blocked_vs; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; /* calc num_samples */ { vgmstream->next_block_offset = start_offset; do { block_update(vgmstream->next_block_offset,vgmstream); vgmstream->num_samples += ps_bytes_to_samples(vgmstream->current_block_size, 1); } while (vgmstream->next_block_offset < get_streamfile_size(sf)); block_update(start_offset, vgmstream); } return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }