#include "meta.h" #include "../coding/coding.h" /* FDA - from Relic Entertainment games [Warhammer 4000: Dawn of War (PC)] */ VGMSTREAM* init_vgmstream_fda(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels, bitrate, sample_rate, num_samples; /* checks */ if (!check_extensions(sf, "fda")) goto fail; if (!is_id64be(0x00, sf, "Relic Ch") || !is_id64be(0x08, sf, "unky\r\n\x1a\x00")) goto fail; /* version? (later .fda change this) */ if (read_u32le(0x10, sf) != 1 || read_u32le(0x14, sf) != 1) goto fail; /* read chunks (abridged) */ { off_t offset = 0x18; size_t chunk_size, name_size, data_size; /* Relic Chunkys have: type, subtype, version, data size, name size, then * name (optional) and data. But format has fixed chunks so we'll simplify a bit. */ /* DATA-FBIF (file info) */ chunk_size = read_u32le(offset + 0x0c, sf); name_size = read_u32le(offset + 0x10, sf); offset += 0x14 + name_size + chunk_size; /* FOLD-FDA (folder of chunks) */ if (!is_id32be(offset + 0x04, sf, "FDA ")) goto fail; offset += 0x14; /* DATA-INFO (header) */ if (!is_id32be(offset + 0x04, sf, "INFO")) goto fail; chunk_size = read_u32le(offset + 0x0c, sf); name_size = read_u32le(offset + 0x10, sf); offset += 0x14 + name_size; channels = read_s32le(offset + 0x00, sf); /* 0x04: bps */ bitrate = read_s32le(offset + 0x08, sf); sample_rate = read_s32le(offset + 0x0c, sf); /* 0x10: loop start? (always 0) */ /* 0x14: loop end? (always -1) */ /* 0x18: loop offset? (always 0) */ loop_flag = 0; /* never set? */ offset += chunk_size; /* DATA-DATA (data) */ if (!is_id32be(offset + 0x04, sf, "DATA")) goto fail; chunk_size = read_u32le(offset + 0x0c, sf); name_size = read_u32le(offset + 0x10, sf); offset += 0x14 + name_size; data_size = read_u32le(offset + 0x00, sf); start_offset = offset + 0x04; num_samples = relic_bytes_to_samples(data_size, channels, bitrate); } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_FDA; vgmstream->sample_rate = 44100; /* fixed output */ vgmstream->num_samples = num_samples; vgmstream->codec_data = init_relic(channels, bitrate, sample_rate); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_RELIC; vgmstream->layout_type = layout_none; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }