#include "meta.h" #include "../coding/coding.h" #include "../layout/layout.h" /* MUSC - from Krome's PS2 games (The Legend of Spyro, Ty the Tasmanian Tiger) */ VGMSTREAM* init_vgmstream_musc(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; int loop_flag, channels; off_t start_offset; size_t data_size; /* checks */ /* .mus: actual extension * .musc: header ID */ if (!check_extensions(sf,"mus,musc")) goto fail; if (!is_id32be(0x00,sf, "MUSC")) goto fail; start_offset = read_u32le(0x10,sf); data_size = read_u32le(0x14,sf); if (start_offset + data_size != get_streamfile_size(sf)) goto fail; /* always does full loops unless it ends in silence */ loop_flag = read_u32be(get_streamfile_size(sf) - 0x10,sf) != 0x0C000000; channels = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_u16le(0x06,sf); vgmstream->num_samples = ps_bytes_to_samples(data_size, channels); vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->meta_type = meta_MUSC; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_u32le(0x18,sf) / 2; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }