#include "meta.h" #include "../coding/coding.h" /* AST - from MicroVision lib games [P.T.O. IV (PS2), Naval Ops: Warship Gunner (PS2)] */ VGMSTREAM* init_vgmstream_ast_mv(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset, data_size, check; int loop_flag, channels, interleave, sample_rate; /* checks */ if (!is_id32be(0x00,sf, "AST\0")) goto fail; if (!check_extensions(sf,"ast")) goto fail; channels = 2; sample_rate = read_s32le(0x04, sf); interleave = read_u32le(0x08,sf); data_size = read_u32le(0x0c,sf); /* may have garbage */ check = read_u32be(0x10, sf); /* rest: null/garbage */ loop_flag = 0; start_offset = 0x800; /* there is a variation in .ikm (Zwei), with loops and different start offset */ if (check != 0x20002000 && /* NO:WG (garbage up to start) */ check != 0x00000000) /* PTO4 */ goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = ps_bytes_to_samples(data_size - start_offset, channels); vgmstream->interleave_block_size = interleave; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->meta_type = meta_AST_MV; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }