#include "meta.h" #include "../coding/coding.h" /* .PCM - from Lunar: Eternal Blue (Sega CD) */ VGMSTREAM* init_vgmstream_scd_pcm(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels; /* checks */ if (!check_extensions(sf, "pcm")) goto fail; if (read_u16be(0x00,sf) == 0x0002) { channels = 1; } else if (read_u16be(0x00,sf) == 0x0001) { channels = 2; /* RP025.PCM, RP039.PCM */ } else { goto fail; } start_offset = 0x800; /* extra validations since .pcm it's kinda generic */ { off_t i; /* should be empty up to start (~0x0a/~0x10 sometimes has unknown values) */ for (i = 0x20; i < start_offset; i++) { if (read_u8(i, sf) != 0) goto fail; } } /* loops start 0 is possible, plus all? files loops * (even sfx/voices loop, but those set loop start in silence near the end) */ loop_flag = (read_u32be(0x06,sf) != 0); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_SCD_PCM; vgmstream->sample_rate = 32500; /* looks correct compared to emu/recordings */ vgmstream->num_samples = pcm_bytes_to_samples(get_streamfile_size(sf) - start_offset, channels, 8); vgmstream->loop_start_sample = read_s32be(0x02,sf)*0x400*2; vgmstream->loop_end_sample = read_s32be(0x06,sf)*2; vgmstream->coding_type = coding_PCM8_SB; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x800; if (!vgmstream_open_stream(vgmstream,sf,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }