#include "meta.h" #include "../util.h" /* comment from hcs: ((uint8_t)read_8bit(offset, file))&0xf for the low nibble, ((uint8_t)read_8bit(offset, file)) >> 4 for the high one ((uint8_t)read_8bit(0x4B,streamFile) >> (1?0:4))&0xf; */ /* FSB1 */ VGMSTREAM * init_vgmstream_fsb1(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; off_t start_offset; /* int fsb1_included_files; */ int fsb1_format; int loop_flag = 0; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("fsb",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x46534231) /* "FSB1" */ goto fail; /* "Check if the FSB is used as conatiner or as single file" */ if (read_32bitBE(0x04,streamFile) != 0x01000000) goto fail; loop_flag = 0; channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* This will be tricky ;o) */ fsb1_format = read_32bitBE(0x44,streamFile); switch (fsb1_format) { case 0x40008800: /* PS2 (Operation Genesis) */ case 0x41008800: /* PS2 (Operation Genesis) */ vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->num_samples = (read_32bitLE(0x34,streamFile))*28/16/channel_count; if (loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = read_32bitLE(0x30,streamFile); } break; default: goto fail; } /* fill in the vital statistics */ start_offset = 0x50; vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x38,streamFile); vgmstream->meta_type = meta_FSB1; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; } /* FSB3 */ VGMSTREAM * init_vgmstream_fsb3(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; off_t start_offset; /* int fsb3_included_files; */ int fsb3_headerlen = 0x18; int fsb3_format; int loop_flag = 0; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("fsb",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x46534233) /* "FSB3" */ goto fail; /* "Check if the FSB is used as conatiner or as single file" */ if (read_32bitBE(0x04,streamFile) != 0x01000000) goto fail; if (read_32bitBE(0x48,streamFile) == 0x02000806) { loop_flag = 1; } else { loop_flag = 0; /* (read_32bitLE(0x08,streamFile)!=0); */ } /* Channel check if (read_16bitLE(0x56,streamFile) == 2) { channel_count = 2; } else { goto fail; } */ channel_count = read_16bitLE(0x56,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* This will be tricky ;o) */ fsb3_format = read_32bitBE(0x48,streamFile); switch (fsb3_format) { case 0x40008800: /* PS2 (Agent Hugo, Flat Out 2) */ case 0x41008800: /* PS2 (Flat Out) */ case 0x42008800: /* PS2 (Jackass - The Game) */ case 0x01008804: /* PS2 (Cold Fear) */ case 0x02008804: /* PS2 (Shrek - Smash 'n Crash */ vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->num_samples = (read_32bitLE(0x0C,streamFile))*28/16/channel_count; if (loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x40,streamFile); vgmstream->loop_end_sample = (read_32bitLE(0x0C,streamFile))*28/16/channel_count; } break; case 0x00000806: /* WII (de Blob) */ case 0x00000886: /* WII (de Blob) */ case 0x01000806: /* WII (Metroid Prime 3) */ case 0x02000806: /* WII (Metroid Prime 3) */ case 0x20100002: /* WII (de Blob) */ case 0x21100002: /* NGC (The Incredibles: Rise of the Underminer */ case 0x40000802: /* WII (WWE Smackdown Vs. Raw 2008) */ case 0x40000882: /* WII (Bully) */ case 0x41000802: /* NGC (Dysney's Incredibles, The) */ vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave_byte; vgmstream->interleave_block_size = 2; vgmstream->num_samples = (read_32bitLE(0x0C,streamFile))*14/8/channel_count; if (loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x40,streamFile); vgmstream->loop_end_sample = (read_32bitLE(0x0C,streamFile))*14/8/channel_count; } break; case 0x40004020: /* WII (Guitar Hero III), uses Xbox-ish IMA */ case 0x400040A0: /* WII (Guitar Hero III), uses Xbox-ish IMA */ case 0x41004800: /* XBOX (FlatOut, Rainbow Six - Lockdown) */ case 0x01004804: /* XBOX (Cold Fear) <- maybe IMA??? */ case 0x40004000: /* PC (Bioshock) */ case 0x20004000: /* PC (Bioshock) */ case 0x20004080: /* PC (Bioshock) */ vgmstream->coding_type = coding_XBOX; vgmstream->layout_type = layout_none; vgmstream->num_samples = read_32bitLE(0x0C,streamFile)*64/36/channel_count; if (loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x40,streamFile); vgmstream->loop_end_sample = read_32bitLE(0x0C,streamFile)*64/36/channel_count; } break; default: goto fail; } /* fill in the vital statistics */ start_offset = (read_32bitLE(0x08,streamFile))+fsb3_headerlen; vgmstream->sample_rate = read_32bitLE(0x4C,streamFile); vgmstream->meta_type = meta_FSB3; if (vgmstream->coding_type == coding_NGC_DSP) { int i,c; for (c=0;cch[c].adpcm_coef[i] = read_16bitBE(0x68+c*0x2e +i*2,streamFile); } } } /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; if (vgmstream->coding_type == coding_XBOX) { /* xbox interleaving is a little odd */ vgmstream->ch[i].channel_start_offset=start_offset; } else { vgmstream->ch[i].channel_start_offset= start_offset+vgmstream->interleave_block_size*i; } vgmstream->ch[i].offset = vgmstream->ch[i].channel_start_offset; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; } /* FSB4 */ VGMSTREAM * init_vgmstream_fsb4(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; off_t start_offset; /* int fsb1_included_files; */ int fsb4_format; int loop_flag = 0; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("fsb",filename_extension(filename)) && strcasecmp("wii",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x46534234) /* "FSB4" */ goto fail; /* "Check if the FSB is used as conatiner or as single file" */ if (read_32bitBE(0x04,streamFile) != 0x01000000) goto fail; if (read_32bitBE(0x60,streamFile) == 0x40008800 || read_32bitBE(0x60,streamFile) == 0x40000802 || read_32bitBE(0x60,streamFile) == 0x40100802) { loop_flag = 1; } else { loop_flag = 0; } if (read_32bitBE(0x60,streamFile) != 0x20000882 && read_32bitBE(0x60,streamFile) != 0x20100002 && read_32bitBE(0x60,streamFile) != 0x20100882 && read_32bitBE(0x60,streamFile) != 0x20100802 && read_32bitBE(0x60,streamFile) != 0x20100082 && read_32bitBE(0x60,streamFile) != 0x20000802) { channel_count = 2; } else { channel_count = 1; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x64,streamFile); fsb4_format = read_32bitBE(0x60,streamFile); switch (fsb4_format) { /* PS2 (Spider Man - Web of Shadows), Speed Racer */ case 0x40008800: vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->num_samples = (read_32bitLE(0x54,streamFile))*28/16/channel_count; if (loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = read_32bitLE(0x50,streamFile); } break; /* WII (de Blob, Night at the Museum) */ case 0x40000802: case 0x40000882: case 0x40100802: if (read_32bitLE(0x14,streamFile)==0x20 || read_32bitLE(0x14,streamFile)==0x00) { /* Night at the Museum */ vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave_byte; vgmstream->interleave_block_size = 2; } else if (read_32bitLE(0x14,streamFile)==0x10 || read_32bitLE(0x14,streamFile)==0x30) { /* de Blob, NatM sfx */ vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_none; vgmstream->interleave_block_size = read_32bitLE(0x54,streamFile)/channel_count; } else goto fail; vgmstream->num_samples = (read_32bitLE(0x54,streamFile)/8/channel_count*14); if (loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = read_32bitLE(0x50,streamFile); } break; /* Night at the Museum */ case 0x20000882: case 0x20000802: case 0x20100002: case 0x20100882: case 0x20100802: case 0x20100082: vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_none; vgmstream->num_samples = (read_32bitLE(0x54,streamFile)/8/channel_count*14); if (loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = read_32bitLE(0x50,streamFile); } break; default: goto fail; } start_offset = read_32bitLE(0x08,streamFile)+0x30; vgmstream->meta_type = meta_FSB4; if (vgmstream->coding_type == coding_NGC_DSP) { int c,i; for (c=0;cch[c].adpcm_coef[i] = read_16bitBE(0x80+c*0x2e + i*2,streamFile); } } } /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; } /* FSB4 with "WAV" Header, found in "Deadly Creatures (WII)" 16 byte "WAV" header which holds the filesize...*/ VGMSTREAM * init_vgmstream_fsb4_wav(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; off_t start_offset; int loop_flag; int channel_count; int fsb_headerlength; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("fsb",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x00574156) /* 0x0\"WAV" */ goto fail; if (read_32bitBE(0x10,streamFile) != 0x46534234) /* "FSB4" */ goto fail; channel_count = (uint16_t)read_16bitLE(0x7E,streamFile); if (channel_count > 2) { goto fail; } loop_flag = (read_32bitBE(0x70,streamFile) == 0x40000802); fsb_headerlength = read_32bitLE(0x18,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = fsb_headerlength + 0x40; vgmstream->sample_rate = read_32bitLE(0x74,streamFile); vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave_byte; vgmstream->interleave_block_size = 0x2; vgmstream->num_samples = (read_32bitLE(0x64,streamFile)/8/channel_count*14); if (loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = read_32bitLE(0x60,streamFile); } vgmstream->meta_type = meta_FSB4_WAV; if (vgmstream->coding_type == coding_NGC_DSP) { int i; for (i=0;i<16;i++) { vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(0x90+i*2,streamFile); } if (vgmstream->channels == 2) { for (i=0;i<16;i++) { vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(0xBE + i*2,streamFile); } } } /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }