#include "meta.h" #include "../coding/coding.h" /* FEV+FSB5 container [Just Cause 3 (PC), Shantae: Half-Genie Hero (Switch)] */ VGMSTREAM* init_vgmstream_fsb5_fev_bank(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; STREAMFILE* temp_sf = NULL; off_t subfile_offset, chunk_offset, bank_offset, offset; size_t subfile_size, bank_size; uint32_t version = 0; /* checks */ if (!check_extensions(sf, "bank")) goto fail; if (read_u32be(0x00,sf) != 0x52494646) /* "RIFF" */ goto fail; if (read_u32be(0x08,sf) != 0x46455620) /* "FEV " */ goto fail; version = read_u32le(0x14,sf); /* newer FEV have some kind of sub-version at 0x18 */ /* .fev is an event format referencing various external .fsb, but FMOD can bake .fev and .fsb to * form a .bank, which is the format we support here (regular .fev is complex and not very interesting). * Format is RIFF with FMT (main), LIST (config) and SND (FSB5 data), we want the FSB5 offset inside LIST */ if (!find_chunk_le(sf, 0x4C495354, 0x0c, 0, &chunk_offset,NULL)) /* "LIST" */ goto fail; if (read_u32be(chunk_offset+0x00,sf) != 0x50524F4A || /* "PROJ" */ read_u32be(chunk_offset+0x04,sf) != 0x424E4B49) /* "BNKI" */ goto fail; /* event .fev has "OBCT" instead of "BNKI" (which can also be empty) */ /* inside BNKI is a bunch of LIST each with event subchunks and somewhere the FSB5 offset */ bank_offset = 0; offset = chunk_offset + 0x04; while (bank_offset == 0 && offset < get_streamfile_size(sf)) { uint32_t chunk_type = read_u32be(offset + 0x00,sf); uint32_t chunk_size = read_u32le(offset + 0x04,sf); offset += 0x08; if (chunk_type == 0xFFFFFFFF || chunk_size == 0xFFFFFFFF) goto fail; switch(chunk_type) { case 0x4C495354: /* "LIST" with "SNDH" (usually v0x28 but also in Fall Guys's BNK_Music_RoundReveal) */ if (read_u32be(offset + 0x04, sf) == 0x534E4448) { bank_offset = offset + 0x0c; bank_size = read_s32le(offset + 0x08,sf); } break; case 0x534E4448: /* "SNDH" */ bank_offset = offset; bank_size = chunk_size; break; default: break; } offset += chunk_size; } if (bank_offset == 0) goto fail; /* 0x00: unknown (chunk version? ex LE: 0x00080003, 0x00080005) */ { /* versions: * 0x28: Transistor (iOS) [+2015] * 0x50: Runic Rampage (PC), Forza 7 (PC), Shantae: Half Genie Hero (Switch) [+2017] * 0x58: Mana Spark (PC), Shantae and the Seven Sirens (PC) [+2018] * 0x63: Banner Saga 3 (PC) [+2018] * 0x64: Guacamelee! Super Turbo Championship Edition (Switch) [+2018] * 0x65: Carrion (Switch) [+2020] * 0x7D: Fall Guys (PC) [+2020] */ size_t entry_size = version <= 0x28 ? 0x04 : 0x08; int banks; /* multiple banks is possible but rare (only seen an extra "Silence" FSB5 in Guacamelee 2 (Switch), * which on PC is a regular subsong in the only FSB5) */ banks = (bank_size - 0x04) / entry_size; VGM_ASSERT(banks > 1, "FSB5FEV: multiple banks found\n"); /* Could try to set stream index based on FSB subsong ranges, also fixing num_streams and stream_index * kinda involved and hard to test so for now just ignore it and use first offset */ if (banks > 2) goto fail; if (banks == 2) { off_t temp_offset = read_u32le(bank_offset + 0x04 + entry_size*1 + 0x00,sf); //size_t temp_size = read_u32le(bank_offset + 0x04 + entry_size*1 + 0x04,sf); int bank_subsongs = read_s32le(temp_offset + 0x08,sf); if (bank_subsongs != 1) goto fail; } if (version <= 0x28) { subfile_offset = read_u32le(bank_offset+0x04,sf); subfile_size = /* meh */ read_u32le(subfile_offset + 0x0C,sf) + read_u32le(subfile_offset + 0x10,sf) + read_u32le(subfile_offset + 0x14,sf) + 0x3C; } else { subfile_offset = read_u32le(bank_offset+0x04,sf); subfile_size = read_u32le(bank_offset+0x08,sf); } } temp_sf = setup_subfile_streamfile(sf, subfile_offset,subfile_size, "fsb"); if (!temp_sf) goto fail; vgmstream = init_vgmstream_fsb5(temp_sf); close_streamfile(temp_sf); return vgmstream; fail: close_streamfile(temp_sf); close_vgmstream(vgmstream); return NULL; }