#include "meta.h" #include "../coding/coding.h" static uint16_t SsPitchFromNote(int16_t note, int16_t fine, uint8_t center, uint8_t shift); #define VAB_MIN(x,y) ((x)<(y)?(x):(y)) #define VAB_MAX(x,y) ((x)>(y)?(x):(y)) #define VAB_CLAMP(x,min,max) VAB_MIN(VAB_MAX(x,min),max) /* .VAB - standard PS1 bank format */ VGMSTREAM* init_vgmstream_vab(STREAMFILE* sf) { uint16_t programs, wave_num, pitch; uint8_t center, shift, min_note, max_note; off_t programs_off, tones_off, waves_off, entry_off, data_offset; size_t data_size; int target_subsong = sf->stream_index, is_vh = 0, program_num, tone_num, total_subsongs, channels, loop_flag, loop_start = 0, loop_end = 0; int i; STREAMFILE* sf_data = NULL; VGMSTREAM* vgmstream = NULL; /* this format is intended for storing samples for sequenced music but * some games use it for storing SFX as a hack */ /* checks */ if (!is_id32le(0x00, sf, "VABp")) goto fail; if (check_extensions(sf, "vh")) { is_vh = 1; sf_data = open_streamfile_by_ext(sf, "vb"); if (!sf_data) goto fail; } else if (check_extensions(sf, "vab")) { is_vh = 0; sf_data = sf; } else { goto fail; } programs = read_u16le(0x12, sf); //tones = read_u16le(0x14, sf); //waves = read_u16le(0x16, sf); programs_off = 0x20; tones_off = programs_off + 128 * 0x10; waves_off = tones_off + programs * 16 * 0x20; if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0) goto fail; total_subsongs = 0; program_num = -1; for (i = 0; i < programs; i++) { uint8_t program_tones; int local_target; local_target = target_subsong - total_subsongs - 1; entry_off = programs_off + i * 0x10; program_tones = read_u8(entry_off + 0x00, sf); total_subsongs += program_tones; if (local_target >= 0 && local_target < program_tones) { program_num = i; tone_num = local_target; } } if (program_num == -1) goto fail; entry_off = tones_off + program_num * 16 * 0x20 + tone_num * 0x20; center = read_u8(entry_off + 0x04, sf); shift = read_u8(entry_off + 0x05, sf); min_note = read_u8(entry_off + 0x06, sf); max_note = read_u8(entry_off + 0x07, sf); wave_num = read_u16le(entry_off + 0x16, sf); /* play default note */ pitch = SsPitchFromNote(VAB_CLAMP(60, min_note, max_note), 0, center, shift); data_offset = is_vh ? 0x00 : (waves_off + 256 * 0x02); for (i = 0; i < wave_num; i++) { data_offset += read_u16le(waves_off + i * 0x02, sf) << 3; } data_size = read_u16le(waves_off + i * 0x02, sf) << 3; if (data_size == 0 && center == 0 && shift == 0) { // hack for empty sounds in Critical Depth vgmstream = init_vgmstream_silence(1, 44100, 44100); if (!vgmstream) goto fail; vgmstream->meta_type = meta_VAB; vgmstream->num_streams = total_subsongs; snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%02d/%02d (empty)", program_num, tone_num); if (is_vh) close_streamfile(sf_data); return vgmstream; } channels = 1; loop_flag = ps_find_loop_offsets(sf_data, data_offset, data_size, channels, 0, &loop_start, &loop_end); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_VAB; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_none; vgmstream->sample_rate = (pitch * 44100) / 4096; // FIXME: Maybe use actual pitching if implemented. vgmstream->num_samples = ps_bytes_to_samples(data_size, channels); vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; vgmstream->stream_size = data_size; vgmstream->num_streams = total_subsongs; snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%02d/%02d", program_num, tone_num); if (!vgmstream_open_stream(vgmstream, sf_data, data_offset)) goto fail; if (is_vh) close_streamfile(sf_data); return vgmstream; fail: if (is_vh) close_streamfile(sf_data); close_vgmstream(vgmstream); return NULL; } /* Converts VAB note to PS1 pitch value (0-4096 where 4096 is 44100 Hz). * Function reversed from PS1 SDK. */ static uint16_t _svm_ptable[] = { 4096, 4110, 4125, 4140, 4155, 4170, 4185, 4200, 4216, 4231, 4246, 4261, 4277, 4292, 4308, 4323, 4339, 4355, 4371, 4386, 4402, 4418, 4434, 4450, 4466, 4482, 4499, 4515, 4531, 4548, 4564, 4581, 4597, 4614, 4630, 4647, 4664, 4681, 4698, 4715, 4732, 4749, 4766, 4783, 4801, 4818, 4835, 4853, 4870, 4888, 4906, 4924, 4941, 4959, 4977, 4995, 5013, 5031, 5050, 5068, 5086, 5105, 5123, 5142, 5160, 5179, 5198, 5216, 5235, 5254, 5273, 5292, 5311, 5331, 5350, 5369, 5389, 5408, 5428, 5447, 5467, 5487, 5507, 5527, 5547, 5567, 5587, 5607, 5627, 5648, 5668, 5688, 5709, 5730, 5750, 5771, 5792, 5813, 5834, 5855, 5876, 5898, 5919, 5940, 5962, 5983, 6005, 6027, 6049, 6070, 6092, 6114, 6137, 6159, 6181, 6203, 6226, 6248, 6271, 6294, 6316, 6339, 6362, 6385, 6408, 6431, 6455, 6478, 6501, 6525, 6549, 6572, 6596, 6620, 6644, 6668, 6692, 6716, 6741, 6765, 6789, 6814, 6839, 6863, 6888, 6913, 6938, 6963, 6988, 7014, 7039, 7064, 7090, 7116, 7141, 7167, 7193, 7219, 7245, 7271, 7298, 7324, 7351, 7377, 7404, 7431, 7458, 7485, 7512, 7539, 7566, 7593, 7621, 7648, 7676, 7704, 7732, 7760, 7788, 7816, 7844, 7873, 7901, 7930, 7958, 7987, 8016, 8045, 8074, 8103, 8133, 8162, 8192 }; static uint16_t SsPitchFromNote(int16_t note, int16_t fine, uint8_t center, uint8_t shift) { uint32_t pitch; int16_t calc, type; int32_t add, sfine;//, ret; sfine = fine + shift; if (sfine < 0) sfine += 7; sfine >>= 3; add = 0; if (sfine > 15) { add = 1; sfine -= 16; } calc = add + (note - (center - 60));//((center + 60) - note) + add; pitch = _svm_ptable[16 * (calc % 12) + (int16_t)sfine]; type = calc / 12 - 5; // regular shift if (type > 0) return pitch << type; // negative shift if (type < 0) return pitch >> -type; return pitch; }