#include "coding.h" #include "../util.h" /* AKA "EA ADPCM", evolved from CDXA. Inconsistently called EA XA/EA-XA/EAXA. * Some variations contain ADPCM hist header per block, but it's handled in ea_block.c */ /* * Another way to get coefs in EAXA v2, with no diffs (no idea which table is actually used in games): * coef1 = EA_XA_TABLE2[(((frame_info >> 4) & 0x0F) << 1) + 0]; * coef2 = EA_XA_TABLE2[(((frame_info >> 4) & 0x0F) << 1) + 1]; */ /* static const int32_t EA_XA_TABLE2[28] = { 0, 0, 240, 0, 460, -208, 392, -220, 0, 0, 240, 0, 460, 0, 392, 0, 0, 0, 0, 0, -208, -1, -220, -1, 0, 0, 0, 0x3F70 }; */ static const int EA_XA_TABLE[20] = { 0, 240, 460, 392, 0, 0, -208, -220, 0, 1, 3, 4, 7, 8, 10, 11, 0, -1, -3, -4 }; /* EA XA v2 (always mono); like v1 but with "PCM samples" flag and doesn't add 128 on expand or clamp (pre-adjusted by the encoder?) */ void decode_ea_xa_v2(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do) { uint8_t frame_info; int32_t coef1, coef2; int i, sample_count, shift; int pcm_frame_size = 0x01 + 2*0x02 + 28*0x02; int xa_frame_size = 0x0f; int frame_samples = 28; first_sample = first_sample % frame_samples; /* header */ frame_info = read_8bit(stream->offset,stream->streamfile); if (frame_info == 0xEE) { /* PCM frame (used in later revisions), samples always BE */ stream->adpcm_history1_32 = read_16bitBE(stream->offset + 0x01 + 0x00,stream->streamfile); stream->adpcm_history2_32 = read_16bitBE(stream->offset + 0x01 + 0x02,stream->streamfile); for (i=first_sample,sample_count=0; ioffset + 0x01 + 2*0x02 + i*0x02,stream->streamfile); } /* only increment offset on complete frame */ if (i == frame_samples) stream->offset += pcm_frame_size; } else { /* ADPCM frame */ coef1 = EA_XA_TABLE[(frame_info >> 4) + 0]; coef2 = EA_XA_TABLE[(frame_info >> 4) + 4]; shift = (frame_info & 0x0F) + 8; for (i=first_sample,sample_count=0; ioffset + 0x01 + i/2); int nibble_shift = (!(i&1)) ? 4 : 0; /* high nibble first */ sample_byte = (uint8_t)read_8bit(byte_offset,stream->streamfile); sample_nibble = (sample_byte >> nibble_shift) & 0x0F; new_sample = (sample_nibble << 28) >> shift; /* sign extend to 32b and shift */ new_sample = (new_sample + coef1 * stream->adpcm_history1_32 + coef2 * stream->adpcm_history2_32) >> 8; new_sample = clamp16(new_sample); outbuf[sample_count] = new_sample; stream->adpcm_history2_32 = stream->adpcm_history1_32; stream->adpcm_history1_32 = new_sample; } /* only increment offset on complete frame */ if (i == frame_samples) stream->offset += xa_frame_size; } } #if 0 /* later PC games and EAAC use float math, though in the end sounds basically the same (decompiled from various exes) */ static const double XA_K0[16] = { 0.0, 0.9375, 1.796875, 1.53125 }; static const double XA_K1[16] = { 0.0, 0.0, -0.8125, -0.859375 }; /* code uses look-up table but it's equivalent to: * (double)((nibble << 28) >> (shift + 8) >> 8) or (double)(signed_nibble << (12 - shift)) */ static const uint32_t FLOAT_TABLE_INT[256] = { 0x00000000,0x45800000,0x46000000,0x46400000,0x46800000,0x46A00000,0x46C00000,0x46E00000, 0xC7000000,0xC6E00000,0xC6C00000,0xC6A00000,0xC6800000,0xC6400000,0xC6000000,0xC5800000, 0x00000000,0x45000000,0x45800000,0x45C00000,0x46000000,0x46200000,0x46400000,0x46600000, 0xC6800000,0xC6600000,0xC6400000,0xC6200000,0xC6000000,0xC5C00000,0xC5800000,0xC5000000, 0x00000000,0x44800000,0x45000000,0x45400000,0x45800000,0x45A00000,0x45C00000,0x45E00000, 0xC6000000,0xC5E00000,0xC5C00000,0xC5A00000,0xC5800000,0xC5400000,0xC5000000,0xC4800000, 0x00000000,0x44000000,0x44800000,0x44C00000,0x45000000,0x45200000,0x45400000,0x45600000, 0xC5800000,0xC5600000,0xC5400000,0xC5200000,0xC5000000,0xC4C00000,0xC4800000,0xC4000000, 0x00000000,0x43800000,0x44000000,0x44400000,0x44800000,0x44A00000,0x44C00000,0x44E00000, 0xC5000000,0xC4E00000,0xC4C00000,0xC4A00000,0xC4800000,0xC4400000,0xC4000000,0xC3800000, 0x00000000,0x43000000,0x43800000,0x43C00000,0x44000000,0x44200000,0x44400000,0x44600000, 0xC4800000,0xC4600000,0xC4400000,0xC4200000,0xC4000000,0xC3C00000,0xC3800000,0xC3000000, 0x00000000,0x42800000,0x43000000,0x43400000,0x43800000,0x43A00000,0x43C00000,0x43E00000, 0xC4000000,0xC3E00000,0xC3C00000,0xC3A00000,0xC3800000,0xC3400000,0xC3000000,0xC2800000, 0x00000000,0x42000000,0x42800000,0x42C00000,0x43000000,0x43200000,0x43400000,0x43600000, 0xC3800000,0xC3600000,0xC3400000,0xC3200000,0xC3000000,0xC2C00000,0xC2800000,0xC2000000, 0x00000000,0x41800000,0x42000000,0x42400000,0x42800000,0x42A00000,0x42C00000,0x42E00000, 0xC3000000,0xC2E00000,0xC2C00000,0xC2A00000,0xC2800000,0xC2400000,0xC2000000,0xC1800000, 0x00000000,0x41000000,0x41800000,0x41C00000,0x42000000,0x42200000,0x42400000,0x42600000, 0xC2800000,0xC2600000,0xC2400000,0xC2200000,0xC2000000,0xC1C00000,0xC1800000,0xC1000000, 0x00000000,0x40800000,0x41000000,0x41400000,0x41800000,0x41A00000,0x41C00000,0x41E00000, 0xC2000000,0xC1E00000,0xC1C00000,0xC1A00000,0xC1800000,0xC1400000,0xC1000000,0xC0800000, 0x00000000,0x40000000,0x40800000,0x40C00000,0x41000000,0x41200000,0x41400000,0x41600000, 0xC1800000,0xC1600000,0xC1400000,0xC1200000,0xC1000000,0xC0C00000,0xC0800000,0xC0000000, 0x00000000,0x3F800000,0x40000000,0x40400000,0x40800000,0x40A00000,0x40C00000,0x40E00000, 0xC1000000,0xC0E00000,0xC0C00000,0xC0A00000,0xC0800000,0xC0400000,0xC0000000,0xBF800000, 0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000, }; static const float* FLOAT_TABLE = (const float *)FLOAT_TABLE_INT; void decode_ea_xa_v2_f32(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do) { uint8_t frame_info; int i, sample_count, shift; int pcm_frame_size = 0x01 + 2*0x02 + 28*0x02; int xa_frame_size = 0x0f; int frame_samples = 28; first_sample = first_sample % frame_samples; /* header */ frame_info = read_8bit(stream->offset,stream->streamfile); if (frame_info == 0xEE) { /* PCM frame (used in later revisions), samples always BE */ stream->adpcm_history1_double = read_16bitBE(stream->offset + 0x01 + 0x00,stream->streamfile); stream->adpcm_history2_double = read_16bitBE(stream->offset + 0x01 + 0x02,stream->streamfile); for (i=first_sample,sample_count=0; ioffset + 0x01 + 2*0x02 + i*0x02,stream->streamfile); } /* only increment offset on complete frame */ if (i == frame_samples) stream->offset += pcm_frame_size; } else { /* ADPCM frame */ double coef1, coef2, hist1, hist2, new_sample; coef1 = XA_K0[(frame_info >> 4)]; coef2 = XA_K1[(frame_info >> 4)]; shift = (frame_info & 0x0F) + 8;// << 4; hist1 = stream->adpcm_history1_double; hist2 = stream->adpcm_history2_double; for (i=first_sample,sample_count=0; ioffset + 0x01 + i/2); int nibble_shift = (!(i&1)) ? 4 : 0; /* high nibble first */ sample_byte = (uint8_t)read_8bit(byte_offset,stream->streamfile); sample_nibble = (sample_byte >> nibble_shift) & 0x0F; new_sample = (double)FLOAT_TABLE[sample_nibble + shift]; new_sample = new_sample + coef1 * hist1 + coef2 * hist2; outbuf[sample_count] = clamp16((int)new_sample); hist2 = hist1; hist1 = new_sample; } stream->adpcm_history1_double = hist1; stream->adpcm_history2_double = hist2; /* only increment offset on complete frame */ if (i == frame_samples) stream->offset += xa_frame_size; } } #endif /* EA XA v1 (mono/stereo) */ void decode_ea_xa(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel, int is_stereo) { uint8_t frame_info; int32_t coef1, coef2; int i, sample_count, shift; int hn = (channel==0); /* high nibble marker for stereo subinterleave, ch0/L=high nibble, ch1/R=low nibble */ int frame_size = is_stereo ? 0x0f*2 : 0x0f; int frame_samples = 28; first_sample = first_sample % frame_samples; /* header */ if (is_stereo) { /* coefs ch0+ch1 + shift ch0+ch1 */ frame_info = read_8bit(stream->offset + 0x00, stream->streamfile); coef1 = EA_XA_TABLE[(hn ? frame_info >> 4 : frame_info & 0x0F) + 0]; coef2 = EA_XA_TABLE[(hn ? frame_info >> 4 : frame_info & 0x0F) + 4]; frame_info = read_8bit(stream->offset + 0x01, stream->streamfile); shift = (hn ? frame_info >> 4 : frame_info & 0x0F) + 8; } else { /* coefs + shift ch0 */ frame_info = read_8bit(stream->offset + 0x00, stream->streamfile); coef1 = EA_XA_TABLE[(frame_info >> 4) + 0]; coef2 = EA_XA_TABLE[(frame_info >> 4) + 4]; shift = (frame_info & 0x0F) + 8; } /* samples */ for (i=first_sample,sample_count=0; ioffset + 0x02 + i) : (stream->offset + 0x01 + i/2); int nibble_shift = is_stereo ? (hn ? 4 : 0) : ((!(i & 1)) ? 4 : 0); /* high nibble first */ sample_byte = (uint8_t)read_8bit(byte_offset,stream->streamfile); sample_nibble = (sample_byte >> nibble_shift) & 0x0F; new_sample = (sample_nibble << 28) >> shift; /* sign extend to 32b and shift */ new_sample = (new_sample + coef1 * stream->adpcm_history1_32 + coef2 * stream->adpcm_history2_32 + 128) >> 8; new_sample = clamp16(new_sample); outbuf[sample_count] = new_sample; stream->adpcm_history2_32 = stream->adpcm_history1_32; stream->adpcm_history1_32 = new_sample; } /* only increment offset on complete frame */ if (i == frame_samples) stream->offset += frame_size; } /* Maxis EA-XA v1 (mono/stereo) with byte-interleave layout in stereo mode */ void decode_maxis_xa(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel) { uint8_t frame_info; int32_t coef1, coef2; int i, sample_count, shift; int frame_size = 0x0f * channelspacing; /* varies in mono/stereo */ int frame_samples = 28; first_sample = first_sample % frame_samples; /* header (coefs+shift ch0 + coefs+shift ch1) */ frame_info = read_8bit(stream->offset + channel,stream->streamfile); coef1 = EA_XA_TABLE[(frame_info >> 4) + 0]; coef2 = EA_XA_TABLE[(frame_info >> 4) + 4]; shift = (frame_info & 0x0F) + 8; /* samples */ for (i=first_sample,sample_count=0; ioffset + 0x01*channelspacing + (channelspacing == 2 ? i/2 + channel + (i/2)*0x01 : i/2)); int nibble_shift = (!(i&1)) ? 4 : 0; /* high nibble first */ sample_byte = (uint8_t)read_8bit(byte_offset,stream->streamfile); sample_nibble = (sample_byte >> nibble_shift) & 0x0F; new_sample = (sample_nibble << 28) >> shift; /* sign extend to 32b and shift */ new_sample = (new_sample + coef1 * stream->adpcm_history1_32 + coef2 * stream->adpcm_history2_32 + 128) >> 8; new_sample = clamp16(new_sample); outbuf[sample_count] = new_sample; stream->adpcm_history2_32 = stream->adpcm_history1_32; stream->adpcm_history1_32 = new_sample; } /* only increment offset on complete frame */ if (i == frame_samples) stream->offset += frame_size; } int32_t ea_xa_bytes_to_samples(size_t bytes, int channels) { if (channels <= 0) return 0; return bytes / channels / 0x0f * 28; }