#include "layout.h" #include "../coding/coding.h" #include "../vgmstream.h" /* set up for the block at the given offset */ void eacs_block_update(off_t block_offset, VGMSTREAM * vgmstream) { int i; off_t block_size=vgmstream->current_block_size; if(read_32bitBE(block_offset,vgmstream->ch[0].streamfile)==0x31534E6C) { block_offset+=0x0C; } vgmstream->current_block_offset = block_offset; if(read_32bitBE(block_offset,vgmstream->ch[0].streamfile)==0x31534E64) { /* 1Snd */ block_offset+=4; if(vgmstream->ea_platform==0) block_size=read_32bitLE(vgmstream->current_block_offset+0x04, vgmstream->ch[0].streamfile); else block_size=read_32bitBE(vgmstream->current_block_offset+0x04, vgmstream->ch[0].streamfile); block_offset+=4; } vgmstream->current_block_size=block_size-8; if(vgmstream->coding_type==coding_DVI_IMA) { vgmstream->current_block_size=read_32bitLE(block_offset,vgmstream->ch[0].streamfile); for(i=0;ichannels;i++) { vgmstream->ch[i].adpcm_step_index = read_32bitLE(block_offset+0x04+i*4,vgmstream->ch[0].streamfile); vgmstream->ch[i].adpcm_history1_32 = read_32bitLE(block_offset+0x04+i*4+(4*vgmstream->channels),vgmstream->ch[0].streamfile); vgmstream->ch[i].offset = block_offset+0x14; } } else { if(vgmstream->coding_type==coding_PSX) { for (i=0;ichannels;i++) vgmstream->ch[i].offset = vgmstream->current_block_offset+8+(i*(vgmstream->current_block_size/2)); } else { for (i=0;ichannels;i++) { if(vgmstream->coding_type==coding_PCM16_int) vgmstream->ch[i].offset = block_offset+(i*2); else vgmstream->ch[i].offset = block_offset+i; } } vgmstream->current_block_size/=vgmstream->channels; } vgmstream->next_block_offset = vgmstream->current_block_offset + (off_t)block_size; }