#include "layout.h" #include "../vgmstream.h" /* for formats where the interleave is smaller than a frame, so we need to * deinterleave in memory before passing it along to a specialized decoder which * reads from memory */ /* just do one frame at a time */ void render_vgmstream_interleave_byte(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream) { /* frame sizes are much smaller than this */ uint8_t sample_data[0x400]; int samples_written=0; int frame_size = get_vgmstream_frame_size(vgmstream); int samples_per_frame = get_vgmstream_samples_per_frame(vgmstream); int samples_this_block; samples_this_block = samples_per_frame; while (samples_writtenloop_flag && vgmstream_do_loop(vgmstream)) { continue; } samples_to_do = vgmstream_samples_to_do(samples_this_block, samples_per_frame, vgmstream); if (samples_written+samples_to_do > sample_count) samples_to_do=sample_count-samples_written; { int i,j; for (j=0;jchannels;j++) { for (i=0;ich[j].offset+ i/vgmstream->interleave_block_size* vgmstream->interleave_block_size* vgmstream->channels+ i%vgmstream->interleave_block_size, vgmstream->ch[j].streamfile); } decode_vgmstream_mem(vgmstream, samples_written, samples_to_do, buffer, sample_data, j); } } samples_written += samples_to_do; vgmstream->current_sample += samples_to_do; vgmstream->samples_into_block+=samples_to_do; if (vgmstream->samples_into_block==samples_this_block) { int chan; for (chan=0;chanchannels;chan++) vgmstream->ch[chan].offset+=frame_size*vgmstream->channels; vgmstream->samples_into_block=0; } } }