#include "meta.h" #include "../coding/coding.h" #include "../util/endianness.h" /* RWS - RenderWare Stream (with the tag 0x809) */ VGMSTREAM* init_vgmstream_rws_mono(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; bool big_endian; char header_name[STREAM_NAME_SIZE], stream_name[STREAM_NAME_SIZE]; int bit_depth = 0, channels = 0, idx, interleave, loop_flag, sample_rate = 0, total_subsongs, target_subsong = sf->stream_index; read_u32_t read_u32; off_t chunk_offset, header_offset, stream_offset = 0; size_t chunk_size, header_size, stream_size = 0; /* checks */ if (read_u32le(0x00, sf) != 0x809) /* File ID */ goto fail; if (read_u32le(0x04, sf) + 0x0C != get_streamfile_size(sf)) goto fail; /* Burnout 2: Point of Impact (PS2, GCN, Xbox): * Predecessor to the common 0x80D-0x80F tag rws.c (which is also used in B2) * with some parts of it later reworked into awd.c seemingly */ if (!check_extensions(sf, "rws")) goto fail; /* Uses various chunk IDs across the file: * 0x00000809: File ID * 0x0000080A: File header ID * 0x0000080C: File data ID * * 0x00000802: Stream ID * 0x00000803: Stream header ID * 0x00000804: Stream data ID */ chunk_offset = 0x0C; if (read_u32le(chunk_offset, sf) != 0x80A) /* File header ID */ goto fail; chunk_size = read_u32le(chunk_offset + 0x04, sf); /* usually 0x44 */ read_string(header_name, STREAM_NAME_SIZE, chunk_offset + 0x40, sf); chunk_offset += chunk_size + 0x0C; if (read_u32le(chunk_offset, sf) != 0x80C) /* File data ID */ goto fail; big_endian = guess_endian32(chunk_offset + 0x0C, sf); read_u32 = big_endian ? read_u32be : read_u32le; total_subsongs = read_u32(chunk_offset + 0x0C, sf); if (!target_subsong) target_subsong = 1; chunk_offset += 0x10; for (idx = 1; idx <= total_subsongs; idx++) { if (read_u32le(chunk_offset, sf) != 0x802) /* Stream ID */ goto fail; chunk_size = read_u32le(chunk_offset + 0x04, sf); if (idx == target_subsong) { header_offset = chunk_offset + 0x0C; if (read_u32le(header_offset, sf) != 0x803) /* Stream header ID */ goto fail; header_size = read_u32le(header_offset + 0x04, sf); /* usually 0xA0 */ sample_rate = read_u32(header_offset + 0x10, sf); stream_size = read_u32(header_offset + 0x18, sf); bit_depth = read_u8(header_offset + 0x1C, sf); channels = read_u8(header_offset + 0x1D, sf); /* always 1? */ if (channels != 1) goto fail; /* Assumed misc data offs/size at header_offset + 0x20 to +0x24 * which is always empty since GCN uses PCM S16BE encoding here */ read_string(stream_name, STREAM_NAME_SIZE, header_offset + 0x7C, sf); stream_offset = header_offset + header_size + 0x0C; if (read_u32le(stream_offset, sf) != 0x804) /* Stream data ID */ goto fail; if (read_u32le(stream_offset + 0x04, sf) != stream_size) goto fail; } chunk_offset += chunk_size + 0x0C; } if (total_subsongs < 1 || target_subsong > total_subsongs) goto fail; interleave = 0; loop_flag = 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_RWS; vgmstream->layout_type = layout_none; vgmstream->sample_rate = sample_rate; vgmstream->stream_size = stream_size; vgmstream->num_streams = total_subsongs; vgmstream->interleave_block_size = interleave; /* Likely unreliable, but currently only can be tested with Burnout 2 */ switch (bit_depth) { case 4: /* PS-ADPCM, normally DSP-ADPCM would be 4 too (as is in awd.c) but GCN uses PCM */ vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels); vgmstream->coding_type = coding_PSX; break; case 16: /* PCM Signed 16-bit */ vgmstream->num_samples = pcm16_bytes_to_samples(stream_size, channels); vgmstream->coding_type = big_endian ? coding_PCM16BE : coding_PCM16LE; break; default: goto fail; } snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%s/%s", header_name, stream_name); if (!vgmstream_open_stream(vgmstream, sf, stream_offset + 0x0C)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }