#include "meta.h" #include "../coding/coding.h" /* NWAV - from Chunsoft games [Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (PC)] */ VGMSTREAM * init_vgmstream_nwav(STREAMFILE *sf) { VGMSTREAM * vgmstream = NULL; off_t start_offset; /* checks */ /* .nwav: header id (no filenames in bigfiles) */ if ( !check_extensions(sf,"nwav") ) goto fail; if (read_32bitBE(0x00,sf) != 0x4E574156) /* "NWAV" */ goto fail; #ifdef VGM_USE_VORBIS { ogg_vorbis_meta_info_t ovmi = {0}; int channels; /* 0x04: version? */ /* 0x08: crc? */ ovmi.stream_size = read_32bitLE(0x0c, sf); ovmi.loop_end = read_32bitLE(0x10, sf); /* num_samples, actually */ /* 0x14: sample rate */ /* 0x18: bps? (16) */ channels = read_8bit(0x19, sf); start_offset = read_16bitLE(0x1a, sf); ovmi.loop_flag = read_16bitLE(0x1c, sf) != 0; /* loop count? -1 = loops */ /* 0x1e: always 2? */ /* 0x20: always 1? */ ovmi.loop_start = read_32bitLE(0x24, sf); /* 0x28: always 1? */ /* 0x2a: always 1? */ /* 0x2c: always null? */ ovmi.meta_type = meta_NWAV; /* values are in resulting bytes */ ovmi.loop_start = ovmi.loop_start / sizeof(int16_t) / channels; ovmi.loop_end = ovmi.loop_end / sizeof(int16_t) / channels; vgmstream = init_vgmstream_ogg_vorbis_config(sf, start_offset, &ovmi); } #else goto fail; #endif return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }