#include "meta.h" #include "../coding/coding.h" /* ADPCM - from NAOMI/NAOMI2 Arcade games [F355 Challenge (Naomi)] */ VGMSTREAM * init_vgmstream_naomi_adpcm(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; size_t data_size; /* checks */ if (!check_extensions(streamFile, "adpcm")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x41445043 || /* "ADPC" */ read_32bitBE(0x04,streamFile) != 0x4D5F7630) /* "M_v0" */ goto fail; /* there is some kind of info in the end padding, loop related? */ loop_flag = 0; channel_count = 2; start_offset = 0x40; data_size = read_32bitLE(0x10,streamFile) * 0x100; /* data has padding */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = 44100; vgmstream->num_samples = yamaha_bytes_to_samples(data_size, channel_count); vgmstream->coding_type = coding_AICA_int; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = data_size / channel_count; vgmstream->meta_type = meta_NAOMI_ADPCM; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }