#include "meta.h" #include "../util.h" /* STMA STMA (found in Midnight Club 2) */ VGMSTREAM * init_vgmstream_xbox_stma(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; int loop_flag=0; int channel_count; int i; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("stma",filename_extension(filename))) goto fail; if(read_32bitBE(0x0,streamFile)!=0x53544D41) goto fail; loop_flag = ((read_32bitLE(0x20,streamFile)==1) || (read_32bitLE(0x18,streamFile)>read_32bitLE(0x1C,streamFile))); /* Seems that the loop flag is not allways well defined */ /* Some of the tracks should loop, but without flag set */ channel_count=read_32bitLE(0x14,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x0C,streamFile); vgmstream->coding_type = coding_INT_DVI_IMA; vgmstream->num_samples = read_32bitLE(0x18,streamFile)*2/vgmstream->channels; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size=0x40; vgmstream->meta_type = meta_XBOX_STMA; if(loop_flag) { vgmstream->loop_start_sample=read_32bitLE(0x24,streamFile); vgmstream->loop_end_sample=vgmstream->num_samples; } /* open the file for reading by each channel */ { for (i=0;ich[i].streamfile = streamFile->open(streamFile,filename,36); vgmstream->ch[i].offset = 0x800+(i*vgmstream->interleave_block_size); if (!vgmstream->ch[i].streamfile) goto fail; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }