#include "meta.h" #include "../coding/coding.h" /* IDVI - from Capcom's Eldorado Gate Volume 1-7 (DC) */ VGMSTREAM * init_vgmstream_dc_idvi(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; size_t data_size; int loop_flag, channel_count; /* checks*/ /* .dvi: original, .idvi: renamed to header id */ if ( !check_extensions(streamFile,"dvi,idvi") ) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x49445649) /* "IDVI" */ goto fail; loop_flag = (read_32bitLE(0x0C,streamFile) != 0); channel_count = read_32bitLE(0x04,streamFile); /* always 2? */ start_offset = 0x800; data_size = get_streamfile_size(streamFile) - start_offset; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x08,streamFile); vgmstream->num_samples = ima_bytes_to_samples(data_size, channel_count); vgmstream->loop_start_sample = read_32bitLE(0x0C,streamFile); vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->meta_type = meta_DC_IDVI; vgmstream->coding_type = coding_DVI_IMA_int; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x400; if (vgmstream->interleave_block_size) vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size*vgmstream->channels)) / vgmstream->channels; /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }