#include "meta.h" #include "../coding/coding.h" #include "../layout/layout.h" /* EA WVE (Ad10) - from Electronic Arts PS movies [Wing Commander 3/4 (PS)] */ VGMSTREAM * init_vgmstream_ea_wve_ad10(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* checks */ if (!check_extensions(streamFile, "wve")) goto fail; start_offset = 0x00; if (read_32bitBE(start_offset, streamFile) != 0x41643130 && /* "Ad10" */ read_32bitBE(start_offset, streamFile) != 0x41643131) /* "Ad11" (last block, but could be first) */ goto fail; loop_flag = 0; /* no header = no channels, but seems if the first PS-ADPCM header is 00 then it's mono, somehow * (ex. Wing Commander 3 intro / Wing Commander 4 = stereo, rest of Wing Commander 3 = mono) */ channel_count = read_8bit(start_offset+0x08,streamFile) != 0 ? 2 : 1; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = 22050; vgmstream->meta_type = meta_EA_WVE_AD10; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_blocked_ea_wve_ad10; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; /* calc num_samples manually */ { vgmstream->next_block_offset = start_offset; do { block_update_ea_wve_ad10(vgmstream->next_block_offset,vgmstream); vgmstream->num_samples += ps_bytes_to_samples(vgmstream->current_block_size, 1); } while (vgmstream->next_block_offset < get_streamfile_size(streamFile)); } block_update_ea_wve_ad10(start_offset, vgmstream); return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }