#include "meta.h" #include "../coding/coding.h" /* SMPL - from Homura (PS2) */ VGMSTREAM * init_vgmstream_ps2_smpl(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; size_t channel_size; /* check extension (.v0: left channel, .v1: right channel, .smpl: header id) */ if ( !check_extensions(streamFile,"v0,v1,smpl") ) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x534D504C) /* "SMPL" */ goto fail; channel_count = 1; loop_flag = (read_32bitLE(0x30,streamFile) != 0); /* .v1 doesn't have loop points */ start_offset = 0x40; channel_size = read_32bitBE(0x0c,streamFile) - 0x10; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitBE(0x10,streamFile); vgmstream->num_samples = ps_bytes_to_samples(channel_size*channel_count, channel_count); vgmstream->loop_start_sample = read_32bitLE(0x30,streamFile); vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->meta_type = meta_PS2_SMPL; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_none; /* always, but can be null or used as special string */ read_string(vgmstream->stream_name,0x10+1, 0x20,streamFile); /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }