#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" #include "ea_eaac_streamfile.h" /* EAAudioCore formats, EA's current audio middleware */ static VGMSTREAM * init_vgmstream_eaaudiocore_header(STREAMFILE * streamHead, STREAMFILE * streamData, off_t header_offset, off_t start_offset, meta_t meta_type); /* .SNR+SNS - from EA latest games (~2008-2013), v0 header */ VGMSTREAM * init_vgmstream_ea_snr_sns(STREAMFILE * streamFile) { VGMSTREAM * vgmstream = NULL; STREAMFILE * streamData = NULL; /* check extension, case insensitive */ if (!check_extensions(streamFile,"snr")) goto fail; /* SNR headers normally need an external SNS file, but some have data [Burnout Paradise, NFL2013 (iOS)] */ if (get_streamfile_size(streamFile) > 0x10) { off_t start_offset; switch(read_8bit(0x04,streamFile)) { /* flags */ case 0x60: start_offset = 0x10; break; case 0x20: start_offset = 0x0c; break; default: start_offset = 0x08; break; } vgmstream = init_vgmstream_eaaudiocore_header(streamFile, streamFile, 0x00, start_offset, meta_EA_SNR_SNS); if (!vgmstream) goto fail; } else { streamData = open_streamfile_by_ext(streamFile,"sns"); if (!streamData) goto fail; vgmstream = init_vgmstream_eaaudiocore_header(streamFile, streamData, 0x00, 0x00, meta_EA_SNR_SNS); if (!vgmstream) goto fail; } close_streamfile(streamData); return vgmstream; fail: close_streamfile(streamData); return NULL; } /* .SPS - from EA latest games (~2014), v1 header */ VGMSTREAM * init_vgmstream_ea_sps(STREAMFILE * streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; /* check extension, case insensitive */ if (!check_extensions(streamFile,"sps")) goto fail; /* SPS block start: 0x00(1): block flag (header=0x48); 0x01(3): block size (usually 0x0c-0x14) */ if (read_8bit(0x00, streamFile) != 0x48) goto fail; start_offset = read_32bitBE(0x00, streamFile) & 0x00FFFFFF; vgmstream = init_vgmstream_eaaudiocore_header(streamFile, streamFile, 0x04, start_offset, meta_EA_SPS); if (!vgmstream) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* .SNU - from EA Redwood Shores/Visceral games (Dead Space, Dante's Inferno, The Godfather 2), v0 header */ VGMSTREAM * init_vgmstream_ea_snu(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset, header_offset; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; /* check extension, case insensitive */ if (!check_extensions(streamFile,"snu")) goto fail; /* EA SNU header (BE/LE depending on platform) */ /* 0x00(1): related to sample rate? (03=48000) * 0x01(1): flags/count? (when set has extra block data before start_offset) * 0x02(1): always 0? * 0x03(1): channels? (usually matches but rarely may be 0) * 0x04(4): some size, maybe >>2 ~= number of frames * 0x08(4): start offset * 0x0c(4): some sub-offset? (0x20, found when @0x01 is set) */ /* use start_offset as endianness flag */ if ((uint32_t)read_32bitLE(0x08,streamFile) > 0x0000FFFF) { read_32bit = read_32bitBE; } else { read_32bit = read_32bitLE; } header_offset = 0x10; /* SNR header */ start_offset = read_32bit(0x08,streamFile); /* SPS blocks */ vgmstream = init_vgmstream_eaaudiocore_header(streamFile, streamFile, header_offset, start_offset, meta_EA_SNU); if (!vgmstream) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* .SPS? - from Frostbite engine games? [Need for Speed Rivals (PS4)], v1 header */ VGMSTREAM * init_vgmstream_ea_sps_fb(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset = 0, header_offset = 0, sps_offset, max_offset; /* checks */ /* assumed to be .sps (no extensions in the archives) */ if (!check_extensions(streamFile,"sps")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x011006C0) goto fail; /* file has some kind of data before .sps, exact offset unknown. * Actual offsets are probably somewhere but for now just manually search. */ sps_offset = read_32bitBE(0x08, streamFile); /* points to some kind of table, number of entries unknown */ max_offset = sps_offset + 0x3000; if (max_offset > get_streamfile_size(streamFile)) max_offset = get_streamfile_size(streamFile); /* find .sps start block */ while (sps_offset < max_offset) { if ((read_32bitBE(sps_offset, streamFile) & 0xFFFFFF00) == 0x48000000) { header_offset = sps_offset + 0x04; start_offset = sps_offset + (read_32bitBE(sps_offset, streamFile) & 0x00FFFFFF); break; } sps_offset += 0x04; } if (!start_offset) goto fail; /* not found */ vgmstream = init_vgmstream_eaaudiocore_header(streamFile, streamFile, header_offset, start_offset, meta_EA_SPS); if (!vgmstream) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* EA newest header from RwAudioCore (RenderWare?) / EAAudioCore library (still generated by sx.exe). * Audio "assets" come in separate RAM headers (.SNR/SPH) and raw blocked streams (.SNS/SPS), * or together in pseudoformats (.SNU, .SBR+.SBS banks, .AEMS, .MUS, etc). * Some .SNR include stream data, while .SPS have headers so .SPH is optional. */ static VGMSTREAM * init_vgmstream_eaaudiocore_header(STREAMFILE * streamHead, STREAMFILE * streamData, off_t header_offset, off_t start_offset, meta_t meta_type) { VGMSTREAM * vgmstream = NULL; STREAMFILE* temp_streamFile = NULL; int channel_count, loop_flag = 0, version, codec, channel_config, sample_rate, flags; uint32_t num_samples, loop_start = 0, loop_end = 0; /* EA SNR/SPH header */ version = (read_8bit(header_offset + 0x00,streamHead) >> 4) & 0x0F; codec = (read_8bit(header_offset + 0x00,streamHead) >> 0) & 0x0F; channel_config = read_8bit(header_offset + 0x01,streamHead) & 0xFE; sample_rate = read_32bitBE(header_offset + 0x00,streamHead) & 0x1FFFF; /* some Dead Space 2 (PC) uses 96000 */ flags = (uint8_t)read_8bit(header_offset + 0x04,streamHead) & 0xFE; //todo upper nibble only? (the first bit is part of size) num_samples = (uint32_t)read_32bitBE(header_offset + 0x04,streamHead) & 0x01FFFFFF; /* rest is optional, depends on flags header used (ex. SNU and SPS may have bigger headers): * &0x20: 1 int (usually 0x00), &0x00/40: nothing, &0x60: 2 ints (usually 0x00 and 0x14) */ /* V0: SNR+SNS, V1: SPR+SPS (not apparent differences, other than the block flags used) */ if (version != 0 && version != 1) { VGM_LOG("EA SNS/SPS: unknown version\n"); goto fail; } /* 0x40: stream asset, 0x20: full loop, 0x00: default/RAM asset */ if (flags != 0x60 && flags != 0x40 && flags != 0x20 && flags != 0x00) { VGM_LOG("EA SNS/SPS: unknown flag 0x%02x\n", flags); goto fail; } /* seen in sfx and Dead Space ambient tracks */ if (flags & 0x20) { loop_flag = 1; loop_start = 0; loop_end = num_samples; } /* accepted channel configs only seem to be mono/stereo/quad/5.1/7.1 */ //channel_count = ((channel_config >> 2) & 0xf) + 1; /* likely, but better fail with unknown values */ switch(channel_config) { case 0x00: channel_count = 1; break; case 0x04: channel_count = 2; break; case 0x0c: channel_count = 4; break; case 0x14: channel_count = 6; break; case 0x1c: channel_count = 8; break; default: VGM_LOG("EA SNS/SPS: unknown channel config 0x%02x\n", channel_config); goto fail; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; vgmstream->meta_type = meta_type; /* EA decoder list and known internal FourCCs */ switch(codec) { case 0x02: /* "P6B0": PCM16BE [NBA Jam (Wii)] */ vgmstream->coding_type = coding_PCM16_int; vgmstream->codec_endian = 1; vgmstream->layout_type = layout_blocked_ea_sns; break; #ifdef VGM_USE_FFMPEG case 0x03: { /* "EXm0": EA-XMA [Dante's Inferno (X360)] */ uint8_t buf[0x100]; int bytes, block_size, block_count; size_t stream_size, virtual_size; ffmpeg_custom_config cfg = {0}; stream_size = get_streamfile_size(streamData) - start_offset; virtual_size = ffmpeg_get_eaxma_virtual_size(vgmstream->channels, start_offset,stream_size, streamData); block_size = 0x10000; /* todo unused and not correctly done by the parser */ block_count = stream_size / block_size + (stream_size % block_size ? 1 : 0); bytes = ffmpeg_make_riff_xma2(buf, 0x100, vgmstream->num_samples, virtual_size, vgmstream->channels, vgmstream->sample_rate, block_count, block_size); if (bytes <= 0) goto fail; cfg.type = FFMPEG_EA_XMA; cfg.virtual_size = virtual_size; cfg.channels = vgmstream->channels; vgmstream->codec_data = init_ffmpeg_config(streamData, buf,bytes, start_offset,stream_size, &cfg); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; break; } #endif case 0x04: /* "Xas1": EA-XAS [Dead Space (PC/PS3)] */ vgmstream->coding_type = coding_EA_XAS; vgmstream->layout_type = layout_blocked_ea_sns; break; #ifdef VGM_USE_MPEG case 0x05: /* "EL31": EALayer3 v1 [Need for Speed: Hot Pursuit (PS3)] */ case 0x06: /* "L32P": EALayer3 v2 "PCM" [Battlefield 1943 (PS3)] */ case 0x07: { /* "L32S": EALayer3 v2 "Spike" [Dante's Inferno (PS3)] */ mpeg_custom_config cfg = {0}; mpeg_custom_t type = (codec == 0x05 ? MPEG_EAL31b : (codec == 0x06) ? MPEG_EAL32P : MPEG_EAL32S); /* remove blocks on reads for some edge cases in L32P and to properly apply discard modes * (otherwise, and removing discards, it'd work with layout_blocked_ea_sns) */ temp_streamFile = setup_eaac_streamfile(streamData, version, codec, start_offset, 0); if (!temp_streamFile) goto fail; start_offset = 0x00; /* must point to the custom streamfile's beginning */ /* layout is still blocks, but should work fine with the custom mpeg decoder */ vgmstream->codec_data = init_mpeg_custom(temp_streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, type, &cfg); if (!vgmstream->codec_data) goto fail; vgmstream->layout_type = layout_none; break; } #endif case 0x08: /* "Gca0"?: DSP [Need for Speed: Nitro sfx (Wii)] */ vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_blocked_ea_sns; /* DSP coefs are read in the blocks */ break; #ifdef VGM_USE_ATRAC9 case 0x0a: { /* EATrax */ atrac9_config cfg = {0}; size_t total_size; cfg.channels = vgmstream->channels; cfg.config_data = read_32bitBE(header_offset + 0x08,streamHead); /* 0x10: frame size? (same as config data?) */ total_size = read_32bitLE(header_offset + 0x0c,streamHead); /* actual data size without blocks, LE b/c why make sense */ vgmstream->codec_data = init_atrac9(&cfg); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_ATRAC9; vgmstream->layout_type = layout_none; /* EATrax is "buffered" ATRAC9, uses custom IO since it's kind of complex to add to the decoder */ temp_streamFile = setup_eaac_streamfile(streamData, version, codec, start_offset, total_size); if (!temp_streamFile) goto fail; start_offset = 0x00; /* must point to the custom streamfile's beginning */ break; } #endif case 0x00: /* "NONE" (internal 'codec not set' flag) */ case 0x01: /* not used/reserved? /MP30/P6L0/P2B0/P2L0/P8S0/P8U0/PFN0? */ case 0x09: /* EASpeex (libspeex variant, base versions vary: 1.0.5, 1.2beta3) */ case 0x0b: /* ? */ case 0x0c: /* EAOpus (inside each SNS/SPS block is 16b frame size + standard? Opus packet) */ case 0x0d: /* ? */ case 0x0e: /* ? */ case 0x0f: /* ? */ default: VGM_LOG("EA SNS/SPS: unknown codec 0x%02x\n", codec); goto fail; } if (!vgmstream_open_stream(vgmstream,temp_streamFile ? temp_streamFile : streamData,start_offset)) goto fail; if (vgmstream->layout_type == layout_blocked_ea_sns) block_update_ea_sns(start_offset, vgmstream); close_streamfile(temp_streamFile); return vgmstream; fail: close_streamfile(temp_streamFile); close_vgmstream(vgmstream); return NULL; }