#include "meta.h" #include "../coding/coding.h" /* !B0X - Traveller's Tales speech files [Lego Batman 2 (PC), Lego Dimensions (PS3)] */ VGMSTREAM* init_vgmstream_cbx(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset, pcm_size; int loop_flag, channels, sample_rate; /* checks */ if (!is_id32be(0x00,sf, "!B0X")) return NULL; if (!check_extensions(sf, "cbx")) return NULL; /* debug strings identify this as "Chatterbox"/"CBOX"/"CBX", while sound lib seems called "NuSound" * (probably based on .utk) */ pcm_size = read_u32le(0x04, sf); sample_rate = read_s32le(0x08, sf); start_offset = 0x0c; channels = 1; loop_flag = 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_CBX; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = pcm_size / 2; vgmstream->coding_type = coding_EA_MT; vgmstream->layout_type = layout_none; vgmstream->codec_data = init_ea_mt_cbx(vgmstream->channels); if (!vgmstream->codec_data) goto fail; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }