#include "meta.h" #include "../coding/coding.h" /* GbTs - from Konami/KCE Studio games [Pop'n Music 9/10 (PS2)] */ VGMSTREAM* init_vgmstream_gbts(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t data_offset, data_size; int loop_flag, channels, sample_rate; uint32_t loop_start, loop_end; /* checks */ if (!is_id32be(0x00,sf, "GbTs")) return NULL; /* .gbts: header id (no apparent exts) */ if (!check_extensions(sf, "gbts")) return NULL; /* 04: always 0x24 */ data_offset = read_u32le(0x08,sf); data_size = read_u32le(0x0C,sf); /* without padding */ loop_start = read_u32le(0x10,sf); /* (0x20 = start frame if not set) */ loop_end = read_u32le(0x14,sf); /* (0x00 if not set) */ sample_rate = read_s32le(0x18,sf); channels = read_s32le(0x1C,sf); /* 20: 1? */ /* 24: block size (interleave * channels) */ /* 30+: empty */ loop_flag = (loop_end > 0); loop_end += loop_start; /* loop region matches PS-ADPCM flags */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = ps_bytes_to_samples(data_size, channels); vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, channels); vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, channels); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->meta_type = meta_GBTS; if (!vgmstream_open_stream(vgmstream, sf, data_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }