#include "meta.h" #include "../coding/coding.h" /* PIFF TADH - from Tantalus games [House of the Dead (SAT)] */ VGMSTREAM* init_vgmstream_piff_tpcm(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset, header_offset, data_size; int loop_flag, channels, sample_rate; /* checks */ /* .tad: from internal filenames */ if (!check_extensions(sf, "tad")) goto fail; /* Tantalus also has PIFF without this */ if (!is_id32be(0x00,sf, "PIFF") || !is_id32be(0x08,sf, "TPCM") || !is_id32be(0x0c,sf, "TADH")) goto fail; header_offset = 0x14; /* 0x00: 1? */ /* 0x01: 1? */ channels = read_u16le(header_offset + 0x02,sf); sample_rate = read_s32le(header_offset + 0x04,sf); /* 0x08+: ? (mostly fixed, maybe related to ADPCM?) */ loop_flag = 0; if (!is_id32be(0x38,sf, "BODY")) goto fail; start_offset = 0x40; data_size = read_u32le(0x3c,sf); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_PIFF_TPCM; vgmstream->sample_rate = sample_rate; vgmstream->coding_type = coding_TANTALUS; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->num_samples = tantalus_bytes_to_samples(data_size, channels); if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }