#include "meta.h" #include "../coding/coding.h" /* RSTM - from Rockstar games [Midnight Club 3, Bully - Canis Canim Edit (PS2)] */ VGMSTREAM* init_vgmstream_rstm_rockstar(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t stream_offset, loop_start, loop_end; size_t stream_size; int sample_rate, channels, loop_flag; /* checks */ if (!is_id32be(0x00, sf, "RSTM")) return NULL; /* .rsm: in filelist * .rstm: header id */ if (!check_extensions(sf, "rsm,rstm")) return NULL; sample_rate = read_s32le(0x08, sf); channels = read_s32le(0x0C, sf); /* 0x10-0x18 - empty padding(?) */ stream_size = read_s32le(0x18, sf); loop_start = read_s32le(0x1C, sf); loop_end = read_s32le(0x20, sf); /* other loop start/ends after here? (uncommon) */ stream_offset = 0x800; //loop_flag = (read_s32le(0x24,sf) > 0); loop_flag = loop_end != stream_size; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_RSTM_ROCKSTAR; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels); vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, channels); vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, channels); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, sf, stream_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }