#include "meta.h" #include "../util.h" #include "../coding/coding.h" /* SNDP - from from Premium Agency games [Bakugan Battle Brawlers (PS3)] */ VGMSTREAM* init_vgmstream_sndp(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; /* checks */ if (!is_id32be(0x00,sf, "SNDP")) return NULL; if (!check_extensions(sf,"past")) return NULL; bool loop_flag = (read_u32be(0x1c,sf) !=0); int channels = read_u16be(0x0c,sf); off_t start_offset = 0x30; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_u32be(0x10,sf); vgmstream->num_samples = pcm16_bytes_to_samples(read_u32be(0x14,sf), channels); vgmstream->loop_start_sample = pcm16_bytes_to_samples(read_u32be(0x18,sf), channels); vgmstream->loop_end_sample = pcm16_bytes_to_samples(read_u32be(0x1C,sf), channels); vgmstream->coding_type = coding_PCM16LE; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; vgmstream->meta_type = meta_SNDP; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }