#include "meta.h" #include "../coding/coding.h" #include "../util/chunks.h" #include "../util/endianness.h" /* XMA - Microsoft format derived from RIFF, found in X360/XBone games */ VGMSTREAM* init_vgmstream_xma(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset = 0, data_size = 0, chunk_offset = 0, chunk_size = 0; int loop_flag, channels, sample_rate, is_xma2_new = 0, is_xma2_old = 0, is_xma1 = 0; int32_t num_samples, loop_start_sample, loop_end_sample, loop_start_b = 0, loop_end_b = 0, loop_subframe = 0; int fmt_be = 0; /* checks */ if (!is_id32be(0x00, sf, "RIFF")) goto fail; /* .xma: standard * .xma2: Skullgirls (X360) * .wav: Super Meat Boy (X360) * .nps: Beautiful Katamari (X360) * .str: Sonic & Sega All Stars Racing (X360) * .kmx: Warriors: Legends of Troy (X360) */ if (!check_extensions(sf, "xma,xma2,wav,lwav,nps,str,kmx")) goto fail; { uint32_t file_size = get_streamfile_size(sf); uint32_t riff_size = read_u32le(0x04,sf); /* some Beautiful Katamari set same riff/file size (those with "XMA2" and without "fmt ") */ if (riff_size != file_size && riff_size + 0x08 > file_size) goto fail; } /* parse LE RIFF header, with "XMA2" (XMA2WAVEFORMAT) or "fmt " (XMAWAVEFORMAT/XMA2WAVEFORMAT) main chunks * Often comes with an optional "seek" chunk too */ /* parse chunks (reads once linearly, as XMA2 chunk often goes near EOF) */ { chunk_t rc = {0}; /* chunks are even-aligned and don't need to add padding byte, unlike real RIFFs */ rc.current = 0x0c; while (next_chunk(&rc, sf)) { switch(rc.type) { case 0x584D4132: /* "XMA2" */ chunk_offset = rc.offset; chunk_size = rc.size; is_xma2_old = 1; xma2_parse_xma2_chunk(sf, chunk_offset, &channels,&sample_rate, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample); break; case 0x666d7420: { /* "fmt " */ int format; if (is_xma2_old) break; /* fmt has XMA1 info, favor XMA2 chunk */ chunk_offset = rc.offset; chunk_size = rc.size; format = read_u16le(rc.offset + 0x00,sf); /* some Fable Heroes and Fable 3 XMA have a BE fmt chunk, but the rest of the file is still LE * (incidentally they come with a "frsk" chunk) */ if (format == 0x6601) { /* new XMA2 but BE */ fmt_be = 1; format = 0x0166; } if (format == 0x165) { /* XMA1 */ is_xma1 = 1; xma1_parse_fmt_chunk(sf, chunk_offset, &channels,&sample_rate, &loop_flag, &loop_start_b, &loop_end_b, &loop_subframe, fmt_be); } else if (format == 0x166) { /* new XMA2 */ read_s32_t read_s32 = fmt_be ? read_s32be : read_s32le; read_u16_t read_u16 = fmt_be ? read_u16be : read_u16le; is_xma2_new = 1; channels = read_u16(chunk_offset + 0x02,sf); sample_rate = read_s32(chunk_offset + 0x04,sf); xma2_parse_fmt_chunk_extra(sf, chunk_offset, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample, fmt_be); } else { goto fail; } break; } case 0x64617461: /* "data" */ start_offset = rc.offset; data_size = rc.size; break; default: /* others: "seek", "ALGN" */ break; } } if (!is_xma2_new && !is_xma2_old && !is_xma1) goto fail; } /* get xma1 samples, later fixed */ if (!is_xma2_old && !is_xma2_new && is_xma1) { ms_sample_data msd = {0}; msd.xma_version = is_xma1 ? 1 : 2; msd.channels = channels; msd.data_offset = start_offset; msd.data_size = data_size; msd.loop_flag = loop_flag; msd.loop_start_b= loop_start_b; msd.loop_end_b = loop_end_b; msd.loop_start_subframe = loop_subframe & 0xF; /* lower 4b: subframe where the loop starts, 0..4 */ msd.loop_end_subframe = loop_subframe >> 4; /* upper 4b: subframe where the loop ends, 0..3 */ msd.chunk_offset = chunk_offset; xma_get_samples(&msd, sf); num_samples = msd.num_samples; loop_start_sample = msd.loop_start_sample; loop_end_sample = msd.loop_end_sample; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_XMA_RIFF; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start_sample; vgmstream->loop_end_sample = loop_end_sample; #ifdef VGM_USE_FFMPEG { vgmstream->codec_data = init_ffmpeg_xma_chunk(sf, start_offset, data_size, chunk_offset, chunk_size); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; xma_fix_raw_samples(vgmstream, sf, start_offset, data_size, chunk_offset, 1,1); } #else goto fail; #endif if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } #if 0 /** * Get real XMA sample rate (from Microsoft docs). * Info only, not for playback as the encoder adjusts sample rate for looping purposes (sample<>data align), * When converting to PCM, xmaencode does use the modified sample rate. */ static int32_t get_xma_sample_rate(int32_t general_rate) { int32_t xma_rate = 48000; /* default XMA */ if (general_rate <= 24000) xma_rate = 24000; else if (general_rate <= 32000) xma_rate = 32000; else if (general_rate <= 44100) xma_rate = 44100; return xma_rate; } #endif