#include "meta.h" #include "../util.h" /* VGS (Phantom of Inferno) This format is used in _many_ Princess Soft games. */ VGMSTREAM * init_vgmstream_ps2_vgs(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; size_t fileLength; off_t readOffset = 0; off_t start_offset; off_t loop_start_offset = 0; off_t loop_end_offset = 0; uint8_t testBuffer[0x10]; int loop_flag = 0; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("vgs",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x56475300) goto fail; // get file length fileLength = get_streamfile_size(streamFile); // Find loop start do { readOffset += (off_t)read_streamfile(testBuffer, readOffset, 0x10, streamFile); // Loop Start ... if(testBuffer[0x01] == 0x06) { loop_start_offset = readOffset - 0x10; break; } } while (streamFile->get_offset(streamFile)<((int32_t)fileLength)); // start at last line of file and move up readOffset = (int32_t)fileLength - 0x10; // Find loop end do { readOffset -= (off_t)read_streamfile(testBuffer, readOffset, 0x10, streamFile); // Loop End ... if((testBuffer[0x01]==0x03) && (testBuffer[0x03]!=0x77)) { loop_end_offset = readOffset + 0x20; break; } } while (readOffset > 0); // setup loops if (loop_start_offset > 0) { loop_flag = 1; // if we have a start loop, use EOF if end loop is not found if (loop_end_offset == 0) { loop_end_offset = (int32_t)fileLength - 0x10; } } else { loop_flag = 0; } channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = 0x30; vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitBE(0x10,streamFile); vgmstream->coding_type = coding_PSX; vgmstream->num_samples = ((get_streamfile_size(streamFile)-0x30)/16/channel_count*28); if (loop_flag) { vgmstream->loop_start_sample = loop_start_offset/16/channel_count*28; vgmstream->loop_end_sample = loop_end_offset/16/channel_count*28; } vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitBE(0x04,streamFile)*0x1000; vgmstream->meta_type = meta_PS2_VGS; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }