#include "meta.h" /* XA2 (RC Revenge Pro) */ VGMSTREAM * init_vgmstream_ps2_xa2_rrp(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; off_t start_offset; int loop_flag = 0; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("xa2",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x50,streamFile) != 0x00000000) goto fail; loop_flag = 0; channel_count = read_32bitLE(0x0,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = 0x800; vgmstream->channels = channel_count; vgmstream->sample_rate = 44100; vgmstream->coding_type = coding_PSX; vgmstream->num_samples = (get_streamfile_size(streamFile)-0x800)*28/16/channel_count; vgmstream->layout_type = layout_interleave; if (channel_count > 2) vgmstream->interleave_block_size = 0x400; else vgmstream->interleave_block_size = 0x1000; vgmstream->meta_type = meta_PS2_XA2_RRP; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; fail: /* clean up anything we may have opened */ if (vgmstream) close_vgmstream(vgmstream); return NULL; }